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Metamagic
Metamagic is used to manipulate magical energies in the environment, specifically those of Sorcery. It is similar to, but more specialized than, Fertility. If you have both Metamagic and Summoning, you can use metamagical effects to counter Creature Powers. If you have the Arcanowave skill to a value of 12 or higher, the same applies there. A Backlash with Metamagic reduces your Magic attribute by one for the rest of the session. This is not the same as a spent Magic point. Metamagical EffectsDispel SorceryThis cancels any currently active Sorcery. Difficulty equals the Sorcery Action Value of the character who caused the effect. The Sorcerer need only equal or exceed the Difficulty in order to completely neutralize the effect. This will not negate permanent magics, like those created using the Permanency effect of Fertility or Metamagic. Similar to the Fertility effect Restore Chi and the Creature Power Dispel Magic. Remove Curse Spell Shield RangingYou can cast a single spell without range penalties, at the cost of a single Magic point. You must still see your target. Casting a spell through remote viewing (cameras, divination) causes a delay and a low rumble that prevents the target from being surprised (unless the spell is cast subtly), as well as a -5 Action Value penalty. Channel Once this link is created, you can cast spells through the magical conduit, and the effect will originate from your linked character or object. Each such spell costs you a single Magic point, and both of you three shots. You are allowed to use the best Sorcery skill. The character actually in place does the targeting and the spellcaster decides which spells to cast, as the power gives very basic communication and no or vision. Remote Whenever you focus your attention upon this object, it starts to glow, hum or otherwise draw attention to itself, being about as noticeable as you would be if you were there and casting spells. Sublte magic might be a good idea. It counts as an unnamed character with your Sorcery as it's Dodge value, and you can cast spells through it using your Sorcery. If "killed'', it is rendered permanently harmless. You can actively defend the object with your Sorcery. Note that the Remote has no sensory powers, so you must use some other power or device for targetting. Sense SorceryAllows the sorcerer to see the flow of chi and magical energy in an area. The stronger a place's chi, the easier it is for the sorcerer to see. She can identify feng shui sites. She can instantly sense any active Sorcery and identify any spell cast in her presence. She can identify magic items after handling them. She can see and identify other chi-related effects, but in a more vague way. SustainingWhen you use a magical effect of duration other than instant, you may spend a Magic point to extend the duration to a whole session. You must opt to do this before you roll any dice. There is a -5 Action Value penalty to such spells. This can be mighty useful, but the Gamemaster may not allow it for all effects. Permanency
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