Old Rooms Beneath the Town

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Old Rooms Beneath the Town
Rise of the Runelords episode
Rise of the RunelordsRise of the Runelords
Episode no. Episode 10
Date 2008
Game Master Abbe
Characters Dorothea
Honeypot
Nathaniel
Nell
Velicia
Episode chronology
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"The Tunnel" "The Temple"
Rise of the Runelords chapter list

In this chapter ancient rooms is found beneath Sandpoint.

Old Rooms Beneath the Town

The room was old and heavily decorated. The statue stood in the middle. It was of a woman with flowing robes, a book decorated by a star with seven points under one arm and a big burning ranceur that illuminated the room in the other. The book was part of the statue but the ranceur wasn't so Dorothea took it. We continued on.

The next room was strange with a wooden platform overlooking what seemed to be some kind of prison area with several cells. Nathaniel suddenly stopped and pointed out that more monsters where hanging under the wooden walkway. I immediately threw my magical dagger at one of the monsters wounding it heavily. Then I retreated back out of the room stealthily. I sneaked out of hiding and surprised another monster by throwing my magical dagger into it.

Then Honeypot stormed up some stair from the room below, enraged, charging straight at me, but when she furiously attacked I ducked behind the corner of the wall I was standing next to and she hit it instead of me. She seemed to settle down some when realizing she just tried to attack me. One of the monsters followed her up the stairs and hit her from behind. Nathaniel ran up to the monster and with a dashing move hit it and tricked it to leap to where he had stood, but he had already moved on. Soon we killed all four of them.

When killed the monsters disappeared. Dorothea said that they were some kind of avatars of rage. I don't understand what that means, but they were scary and angry monsters that made you really angry if you got bitten. Honeypot was really shook up by the experience and Velicia tried to console her. I found the room to be awful and stayed up on the wooden platform the whole time. Nathaniel touched a skeleton in one of the cells and it fell apart. That was really scary and I tried to think of nicer things so I took out an apple. Before I could finish it there was an awful smell coming from a corner of the room where Dorothea had done something. I didn't even want to know what. I just wanted to leave.

Soon Honeypot was returning to her own self and started to sing and dance again, but perhaps not that cheerfully. I took some comfort in that and felt a little better. But only until we entered the next room.

It was a torture chamber. There were lots of pointy things and straps and spikes that could hurt you in every way. Dorothea didn't look spooked at all. She just said; "Look. This rotating rack has seven points. It must been made for a creature with four arms." Velicia joined in her strange discussion. I still just wanted to continue on.

The next room was small with three doors with each a seven pointed star on. It was some old study room for magic. Velicia and Honeypot were really interested but I wasn't. I couldn't decide which room was the worst, this one with unknown dangerous magic or the torture chamber. I waited by the door and tried to listen for any sounds from the next room. There were some strange noises, but I wasn't sure what made them.

At last we finally continued on to the next room. We were all prepared for fighting. It was a large room with several wooden trapdoors on the stone floor. At the other end was a very strange looking goblin. It had four arms and small legs sticking out of it's head. We entered and as the goblin charged us it screamed "Korovus Kill!". Nathaniel, readying himself to receive the charge, suddenly fell through one of the rotten trapdoors not able to hold his weight. Korovus sprayed some awful, disgusting gas at us that hurt my eyes and nose.

The deformed Koruvus.

In the fifteen feet deep pit that Nathaniel had fallen into he was not alone. There was a zombie trying to attack him as Nathaniel tried to climb out. I threw my dagger at it wounding it badly. When Nathaniel was almost out of the pit Korovus attacked him, making him loose his grip and fall down again. Honeypot distracted Korovus so Nathaniel could make a second try and this time he climbed out uninterrupted. I moved up to the grotesquely deformed goblin and stabbed him making him stumble back and fall through a trapdoor and down into a another pit. Velicia put a cloud of daggers in it to keep Korovus, and another zombie, company.

After a short rest when I got the last of that awful poisonous gas out of my face and Dorothea had killed all the zombies in the pits with her strange magic, we continue on to yet another strange room filled with weird magic. It had dangerous walls shifting color by magic and things floating around in mid air. There seemed to be a wand, a book and a dead raven. Dorothea was strangely interested in the dead raven. Velicia and Honeypot got very interested in the stuff and wouldn't leave until we got hold of the things. They started talking about strange magic that I don't understand and instead I went and got a piece of wood from the last room and threw it in to see what would happen. It just floated around with the other things. I then mounted a piece of cloth at the end of my excellent silk rope. With it I trapped the wand and hauled it out of the room. Then Nathaniel suggested that someone should tie a rope around their waist and jump into the room. That someone should be small and agile, he said looking at me. I ran out into the zombie room and stayed there until they were finished fishing for treasure. The book turned out to be about prayers to the mother of monsters and different awful ways to give birth to more monsters, one worse than the other. When Dorothea found out that the raven had been nibbled on it wasn't that interesting any longer. Someone said that it had been nibbled on by some tiny demon thing.

We went back and searched on through new corridors that led into a room with an altar in. On top of the altar there was a basin with murky water. Velicia said that you would turn into a mutated monster if you drink from it. Probably that's what had changed Korovus.