|Rise of the Runelords|
"I'm here to put 'cheer' into 'leader'."
Female satyr who ran into Velicia on the mountains, played a few tricks on her, and discovered a mutual interest for magical rituals.
The proverbial partygirl.
- Song and music
- Partying around.
- Watching and admiring physical prowess. Ardent cheerleeder of any physical contest, and often develops a special interest in the winner.
- Cruelty and bloodlust; an recurring trait in her own race that she abhors.
- Wanderlust, wonderlust and plain lust. Wants to meet many people, see wonderful sights, and have fun.
- Collect, compose and try out new magical music (i.e. Rituals) of any kind.
- Innocent Fanservice Girl
- Cute Monster Girl
- Bottle Fairy
- Beauty Is Never Tarnished
- Victorias Secret Compartment
- Belly Dancer + Dance Battler + She Fu
Honeypot follows the Greyhawk Fey tradition of Wardancing, putting much emphasis on wild acrobatic maneuvers, sweeping graceful moves and in-you-face show-off numbers. She often tries to distract, attract, taunt and confuse her opponents, affecting their morale, rather than making actual connecting hits.
(Note: That is, trying to take advantage of the abstractiveness of 4E Hit Points and their large morale component.)
See "Satyr (Greyhawk 4E)" for general description.
Blonde, long hair, usually worn in a thick, knee-length braid.
Prefers to travel as light as possible, without anything unnecessary.
- Pact Initiate (warlock multiclass)
- Jack of All Trades
- Warrior of the Wild (ranger multiclass)
- Sly Dodge (rogue multiclass)
- Ritual Quickening
- Skill specialization, Nature
- Skill specialization, Arcana
Planned or considered:
- Heroic and above
- Skill specialization, Acrobatics
- Skill specialization, Diplomacy
- Paragon and above
- Agile Athlete
- Talented: Dancer
- Talented: Musician
- Talented: Lover
- Artiste (You get a +3 feat bonus to Actor, Dancer, Lover, Musician, Orator, and Singer. )
- Celebrity (as performer)
- Talented: Singer
- Environmental Echo: Amorosity
- Magical Locus
(Nice link to have: Excel-wiki copy-paste converter)
|1||Shape Magic Item||5|
|3||Trial by Elements||55|
|4||Enchant Magic Item||spec|
|8||Song of Sustenance||135|
|9||Tune of Merriment||160|
|10||Aria of Revelation||400|
|10||Chorus of Truth||200|
|10||Lord of the Land||400|
|10||Wall of Stone||500|
|10||Wall of Thorns||400|
|Armor||2||Repulsion Armour +2||Power (Daily): Minor Action. Whenever an enemy moves
into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter.
|Feet (tattoo)||7||Boots of the Fencing Master||AV p.127|| Property: When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Power (Encounter): Minor Action. Shift 2 squares.
|Wand||?||Wand of Fast Friends +1||?||(Daily) Fast Friends|
|Head||2||Gem of Colloquy (draconic)||AV p. 141||Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem’s creation.|
|Head||2||Gem of Colloquy (giant)||AV p. 141||Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem’s creation.|
|Head||10||Hat of Disguise||AV p. 142||You gain the appearance of any humanoid race of the same size category as you. Your clothing and equipment alter appearance to reflect this change.|
|Throat||8||Choker of Eloquence +2||AV p. 150||Property: Gain an item bonus to Bluff and Diplomacy checks equal to the item’s enhancement bonus. Power (Daily): Free Action. Use this power after you roll a Bluff or Diplomacy check. Reroll that check, using the second result even if it’s lower.|
|Waist||9||Dynamic Belt||PH p. 253||Property: Gain a +2 item bonus to Acrobatics checks and Athletics checks. Power (Daily): Free Action. Reroll an Acrobatics check or an Athletics check you just rolled. Use the new result.|
|Weapon (feet)||Communal Weapon +2||Power (At-Will): Free Action. Use this power after an ally
within 5 squares of you makes a d20 roll. Add a +1 power bonus to the result. You can do this a number of times in a day equal to the enhancement bonus of the weapon.
|Instrument||Flute of the Dancing Satyr|| Power (Encounter): Move Action. You shift 2 squares, and
each ally within 5 squares of your destination space can shift 1 square as a free action.
Magic Item Wishlist
|-||X||Rituals, rituals and more rituals||Misc||-|
|Armor: Cloth, Leather, Hide||14||Displacer Armor||AV p. 44||Power (Daily): Minor Action. Any enemy making a melee or ranged attack against you must roll two d20s for the attack roll and use the lower result. This effect lasts until the end of the encounter.|
|Armor: Cloth, Leather||14||Feymind armor||AV p. 45||Power (Daily): Immediate Interrupt. Use this power when an enemy targets you with a melee or ranged attack. Make a Charisma attack against the enemy’s Will defense, applying the armor’s enhancement bonus as an enhancement bonus to the attack roll. If you hit, the attacker is dazed (save ends).|
|Hand||9||Green Thumbs||AV p.134||Daily: You create a wall 8 within 10 squares filled with thorny vines. It can be up to 4 squares high.|
|Head||10||Laurel Circlet||AV p. 144||Gain a +2 item bonus to Diplomacy and Insight checks, and a +1 item bonus to attack rolls on powers that have the charm or illusion keyword.|
|Throat||14||Amulet of Elusive Prey||AV p. 148||Property: If you end your turn at least 4 squares from the square in which you began it, gain a +2 item bonus to AC and Reflex defense until the start of your next turn.|
Temporatily removed from the wish list because they conflict with items already owned.
|Head||7||Circlet of Authority||PH p. 248||You gain a +2 item bonus to Diplomacy checks and Intimidate checks.|
|Throat||8||Peacemaker’s Periapt||AV p. 153||Property: Gain an item bonus to Diplomacy checks equal to the periapt’s enhancement bonus. Power (Daily): Minor Action. Choose a target within 10 squares of you. That target takes a –2 penalty to melee and ranged attack rolls against you for the remainder of the encounter or until you attack it (whichever comes first).|
|Head||2||Gem of Colloquy||AV p. 141||Gain a +1 item bonus to Bluff and Diplomacy checks. Understand and speak 1 additional language, chosen at the time of the gem’s creation.|
|Hand||5||Gloves of Agility||AV p. 134||Gain a +1 item bonus to Acrobatics, Stealth, and Dexterity checks (but not Dexterity attacks).|
|Arms||5||Couters of Second Chances||AV p. 116||Power (Daily): Free Action. Use this power when you miss with a melee attack. Reroll the attack, and use the second result, even if it’s lower.|
|Arms||6||Bracers of Mental Might||AV p 115||Power (Encounter): Free Action. Use this power when making a Strength attack, Strength check, or Strengthbased skill check. Use your Intelligence, Wisdom, or Charisma modifier in place of your Strength modifier to determine the result of the roll.|
|Head||7||Crown of Leaves||AV p.140||Gain a +2 item bonus to Nature and Insight checks.|
|Rise of the Runelords|
|Campaign||Rise of the Runelords • Episodes • People • Drawings|
|Heroes||Dorothea • Honeypot • Nathaniel • Nell • Velicia|
|Locations||Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland|