Nell's diary
From Hastur
Rise of the Runelords |
This is a diary as written by Nell. She started writing it as an exercise when learning to read and write.
Entries
- First Entry: Nell gives a short introduction
- The Big Feast: goblins attack Sandpoint during a feast held to celebrate the completion of the new cathedral
- The Boneyard: the heroes prevent the goblins from carrying off a corpse from the graveyard, but the head is missing
- The White Deer: the heroes fight the goblin leader of the attack
- The Day After: the heroes recuperate and start looking for clues
- The Hunt: the heroes are invited by Aldern Foxglove to go hunting
- The Glassworks: Ameiko disappears and the heroes investigate
- The Cellar: the fight against the goblins continues downstairs
- The Tunnel: the heroes head down an old tunnel found in the cellar to se where it leads
- Old Rooms Beneath the Town: ancient rooms is found beneath Sandpoint
- The Temple: an evil temple is found and the heroes fight its inhabitants
- A Few Untroubled Days: the heroes take a well deserved rest for a few days
- Reaching Thistletop: the heroes goes to scout out the goblins hideout
- Thistletop's Defenses: deciding Thistletop wasn't that well defended, the heroes attack
- Ripnugget: the heroes face the goblin warchief
- Faltering Loyalties: the heroes continue to search through Thistletop and face new obstacles
- Bruthazmus: Ripnugget wasn't the only warchief, so now they face Bruthazmus
- Nell Meets Grell: Nell tries to scout ahead but gets into trouble
- Nualia: the heroes continue through the dangers of Thistletop and finally face Nualia
- Saviour in Time of Need: a few ancient rooms are looted, but they were not lightly guarded
- The Dark Goal of Greed: the heroes at last find the demon and some information about the old runelords
- The Sweetness of Victory: returning to Sandpoint the heroes are greeted as heroes
- Return to Thistletop: the heroes return to Thistletop one last time to kill the demon
- The lumber mill: the sheriff asks the heroes to investigate a double murder at the lumber mill
- The fortune telling: the heroes get invited to the mysterious Madame Mvashti
- The Sanatorium: the heroes ride to the sanatorium to question Sevilla
- The Countryside: the heroes ride out towards the Foxglove Manor, but face undead horrors on the way
- The Foxglove Manor: the heroes again ride out to the Foxglove Manor, but this time they get there
- In My Room: the second floor of the Foxglove manor are looked through by the heroes
- Meeting Mrs. Foxglove: the heroes search the top floor and encounter Aldern's wife
- Aldern Foxglove: the heroes meet Aldern Foxglove again, but he has changed
- Alderns's Cave: the heroes search through Alderns things to find the reasons behind the murders
- Searching the Caverns: the caverns below the Foxglove manor are searched
- Foxglove's Secrets: the heroes search through the manor and find the dark past of the Foxglove family
- Vorel Has Left the Building: the heroes exorcise the spirit of Vorel Foxglove
- Return to Magnimar: the leads take the heroes to Magnimar
- The Foxglove Townhouse: after finding the Foxglove townhouse the heroes encounter someone they never expected
- The City Guards Arrive: the city guards come to investigate the fighting, but all isn't well
- Seven's Sawmill: the heroes ask around town to try to locate Seven's Sawmill
- Father Skinsaw: the heroes stealthily approach the sawmill to attack the cult
- The Old Clocktower: the heroes race through the streets of Magnimar to an old tower in the Shadow district
- Xanesha: in the tower the heroes face the creature controlling the skinsaw cult
- A New Friend: the heroes get a lot of attention, go to a lot of parties and take a well deserved rest
- On Our Way: the mayor of Magnimar sends the heroes out on a mission
- Half-ogres: the heroes rescue a bear and fight its hunters
- The Farm: the heroes make a detour to a farm and see the results of inbreeding
- Trapped: entering the house the heroes find more half-ogres and lots of humanoid remains
- The Barn: the heroes look through the barn in search of the bear's master
- Paradise's Gates: returning to Turtleback Ferry the heroes find the barge, Paradise's Gates, burning
- Silent Lips, Talking Eyes: the heroes investigate the cause of the fire
- Attacking Fort Rannick: the heroes travel to Fort Rannick to scout but attack the fort
- Lucretia: the heroes tight their way up through the fort
- Kaven's Fate: the heroes discuss what to do with Kaven Windstrike and return to Turtleback Ferry
- The Flood: a big wave strike Turtleback Ferry and monsters follow in its wake
- Skulls' Crossing: the heroes travel to Skulls' Crossing and find it in a bad state and ogres at work
- Wet Papa Grazuul: the skull shaped control structure of the dam is explored and its guardian encountered
- A Plea for Help: upon their return the heroes are celebrated and get a few days rest
- Shimmerglens: the heroes are led by a pixie through the marshlands Shimmerglens to find Whitewillow
- Whitewillow: the heroes reach Whitewillow and find out what troubles the fey in the area
- Ambushed: the heroes set out to the Hook Mountain Clanhold but are ambushed on the way
- Hook Mountain Clanhold: reaching Hook Mountain Clanhold, the heroes sneak in and look for the body of Lamatar
- Winter Quarters: having finished their mission the heroes settle for the winter
- Kaer Maga: the heroes are contracted to find an artifact which takes them to Kaer Maga
- Below Tarheel: being guided through the lower regions of the city the heroes find the Split Street gang
- Return of Ironbriar: continuing through the underground complex the heroes encounter an old enemy
- Tricking a Dragon: the heroes encounter a dragon and cultists
- Tirana: the heroes finally face the villain
- Building a Life: time goes by and the heroes find a place in life
- The Big Goblin Feast: a feast is held in Sandpoint to celebrate the defeat of the goblins a year ago
- The Giant Attack: giants and a dragon attack Sandpoint early morning after the feast
- Aftermath: the heroes set out to follow the giants
- The Rescue: the heroes continue on to save Das Korvut from the giants
- Storval Stairs: the giants guarding the top of Storval Stairs are defeated
- Reaching Jorgenfist: reaching Jorgenfist the heroes try to get in without alerting the army outside
- Enga Keckvia: continuing through tunnels the heroes meet kobolds standing guard in the way
- In Need of Fire: the heroes surprise a showy giant and continue through troll-infested corridors
- Undead Giants: the heroes continue to search through the complex and find undead giants
- Puppets: trying to get home to recover, the heroes trick controlled rune slaves
- Mokmurian: finally, the heroes meet Mokmurian and defeat him
- The Library: the heroes find a very old library
- Below Sandpoint: returning to Sandpoint the heroes find more thassalonian structures
- The End of Xalista: continuing through the complex they defeat Xalista and his monsters
- The Riddle: the heroes solve the riddle and try to open the way to Runeforge
- Arkrhyst: the heroes fight a big white dragon
- The Gate to Runeforge: the heroes find the gate to Runeforge
- The Ruin of Envy: arriving at Runeforge the heroes look through their first part
- The Illusion of Pride: the heroes enter the pride part and encounter illusions and wizards
- The Gates of Wrath: continuing through the sins the heroes enter the halls of wrath
- Lackeys of Lust: the heroes enter the cages of lust and meet demons living there
- Leave in Silence: the heroes find and steal Delvahine's equipment without alerting anyone
- Crypts of Gluttony: the heroes enters the ravenous crypt of gluttony and encounter undead monsters
- Vaults of Greed: the heroes enters the Vaults of Greed
- Leaving Runeforge: when preparing to leave Runeforge the heroes encounter unexpected trouble
- The World Outside: after leaving Runeforge the heroes get reacquainted with the world outside
- All the World's a Stage: the heroes set up Nell's play and investigate Cyrdak Drokkus past encountering Kassiel Iylmrain
- The Storm: the heroes set out to find Xin-Shalast and find an old dwarven building
- Haunted by Dwarfs: investigating the building the heroes encounter ghosts of dwarfs
- Diamonds: the heroes reunite the remains of the dwarven brothers and fight a wendigo
- The Ascent: continuing uphill the heroes encounter an ice palace and visit the ice queens court
- Reaching Xin-Shalast: the heroes encounter a guard post before arriving at the city of greed, Xin-Shalast
- Xin-Shalast 101: the heroes start exploring Xin-Shalast by stealth, cunning and disguise
- Rendez-vous in Xin-Shalast: while the heroes seek out and attack the hidden beast, they meet an old friend
- Ice Ice Baby: finding out that they need magic rings the heroes seek one from an Ice Devil
- The Art of War: suspecting another ring might be in the keep the heroes attack the giant guard
- Ghlorofaex: looking for the last ring the heroes seek out and fight the dragon Ghlorofaex
- Entering the Spires: the heroes pass through the field and through a tunnel and enter the Spires of Xin-Shalast
- Meeting Karzoug: the heroes encounter Karzoug himself but he is too easily defeated
- End of Ironbriar: defeat the harridans and meet Ironbriar
- Unnamed: fight rune giants and the head harridan
- Unnamed: the heroes finally face the true Karzoug
See also
- Draft Before the title of an episode has been decided it is written here.
- Nell is writing plays of her adventures. Thoughts of their format is gathered here Family Secrets
Rise of the Runelords | |
Campaign | Rise of the Runelords • Episodes • People • Drawings |
Heroes | Dorothea • Honeypot • Nathaniel • Nell • Velicia |
Locations | Whisperwood • Turtleback Ferry • Sandpoint • Magnimar • Perrenland |