Dreamtime

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You believe you have taken a spiritual journey and returned with celestial powers, as in the magical tradition of the Aborigines and Bushmen.

Benefit: You gain the Create, Divine, Move, and Transform arcana. You also gain Concentration as a class skill.

You can astrally project yourself. Doing so leaves your physical body unconscious, and allows your spirit to travel through solid objects, visible only to those who can see spirits. Each minute you astrally project you must make a Concentration check (DC 15). If you fail, you spirit returns to your body and you cannot astrally project for a day. Your spirit form cannot affect the real world, though you can cast spells that affect yourself and other spirit creatures.

You can bring other willing creatures with you into astral projection, but the Concentration DC increases by +2 for each other creature. If you astrally project while on Gaia, you are still intangible, but you are visible.

Rituals: The ritual must be performed away from the ritual leader’s home, at a distance of at least one mile per four spell levels. All participants of the ritual must walk to the location.

Mishaps: You lose your sense of where or when you are, perceiving another place or time for a number of rounds equal to the spell’s level. During this time you are considered blind and deaf. If the spell is dispelled, you return from this spiritual journey.

Modern Horror

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