Fortubo (Greyhawk Action)

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Lawful Good

Fortubo was once a Suel god, but forsook them for their many sins. He is still included in lists of traditional Suel gods, but has no temples of his own in their lands; among Dwarves he is an honored adopted god of hills and nature above ground.

Fortubo (for-TOO-boh) was once a Suel god but abandoned that race in favor of dwarves when he found that the Suel were responsible for the creation of the evil derro. He is friendly with the gods of the dwarven pantheon but avoids all other gods except his brother Jascar. His holy symbol is a glowing-headed hammer, and his personal weapon is a great hammer named Golbi that returns to his hand when thrown and is said to be a gift from the dwarf god Moradin. He is shown as a small bearded Suel man who resembles a dwarf.

Focus on your tasks. Do not allow yourself to lie distracted by other careers or concerns outside of protecting the community. Feel your kinship with the stone and do not cut it more than what your community needs. Commit no theft, murder, or evil, for they will shackle the dwarven people more strongly than any chains.

Fortubo protects dwarven communities and welcomes clerics of either sex, especially married couples. Fortubo's clerics plan defenses to the smallest detail and are more than willing to shoulder more than their share of the responsibility if they feel anyone else involved is incapable of pulling their weight. They search for orcs and goblins, which they feel harm the earth with their pointless tunneling. Any hammer will serve as a holy symbol. Married pairs of clerics are said to be especially blessed by Fortubo and their children are born with exceptional insight and endurance.

Alignment: Lawful Good

Weapon: Longhammer, dwarven

Holy Symbol: Any hammer.

Action Domains

Earth, Life, Metal, Order, Spiritual.

Pathfinder Domains

Artifice, Earth, Good, Law, Protection.

Pathfinder Traits

Pathfinder Obedience

There is little ritual to Jascar's obedience, just a single action. Slay a proven wrongdoer in Jascar’s name. It is not enough for the sacrifice to have an evil heart or evil intentions; the sacrifice must have committed evil or unlawful deeds. Gain a +4 sacred bonus on saving throws against spells and effects cast by evil creatures. The obedience lasts 24 hours from the last time you did it, making t possible to keep it running from day to day.


  1. Virtuous Combat (Sp) bless weapon 3/day, litany of righteousness 2/day, or magic vestment 1/day
  2. Retribution (Su) You gain a sacred bonus equal to half your HD on damage rolls made with slashing weapons against the last creature to have physically wounded you within the last 24 hours.
  3. Pure Soul (Sp) You can cast holy aura on yourself once per day. In addition to the effects of the spell, you gain DR 10/good and cold iron and you treat any weapon in hand as a +5 holy weapon for the duration of the effect.