Suel (Greyhawk Action)

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Heirs to a long-lost empire, the Suel are now scattered far and wide. Their culture is proud and assimilates poorly with others, which has forced them to run from Oerdians for millennia.

Attributes and Schticks

Body: 5-10
Mind: 5-10
Reflexes: 5-10
Move: 5

Hybrid Race

Inherent

Select one Race other than human. You are a hybrid of human and the selected race. The GM might not allow hybrids with all races, check before making your selection. Someone with this feat is often called a half-X, where the X stands for the selected race.

  • You look like a hybrid between a human and your selected race and might be mistaken for either.
  • You can purchase the racial schticks of the selected race.
  • Note which attribute has the highest racial maximum for the selected race; you get to pick one if there is a tie. Your racial maximum for this attribute becomes 11.

Exploit Opportunity

Trigger Action (Combo)

After you have made a successful attack or stunt, you can spend a Fortune point and roll 1d6 and add this to your Outcome. This additional die is not open-ended.

Throwback

Inherent

Select one Race Schtick; you learn this schtick. You do not become a halfbreed or otherwise have your looks or physical form changed except as required for the schtick to work.

You cannot take this schtick go learn a schtick you already know a second time, nor can you pick Throwback multiple times.

Description

Pseudo-Ariyans Descended from refugees of the homeland that is now the Sea of Dust, the Suel are a fair-skinned folk. Most Suel have merged with Oerdian and Flan to form the mixed Common people of the central Flaeness; the groups that remain culturally Suel have done so because of isolation or xenophobia.

Appearance

Common humans are a mix, and thus display very diverse traits. They have a wide range of skin and hair colors, from dark olive to fair skin and from black over sandy and ruddy to blond hair. Likewise, length and girth also vary a lot. Their ancestry can sometimes be traced in their appearance, but such stereotyping can also be dangerously misleading.

Role

The Suel are a race of contrasts, and their traits can manifest in very different ways, often in pairs of virtues and vices. Thrifty/Selfish, Competitive/Domineering, Honest/Blunt, Self-assured/Opinionated, Ambitious/Proud are typical such pairs. Suel tend to go to extremes in alignment. The Suel are traditionally tolerant about good-evil variations. Even in the Scarlet Brotherhood, good members can be tolerated as long as they contribute to the power of the order. Instead, the conflicts within the Suel are between Law and Chaos. There is a constant conflict between loyalty and pride within each Suel. Few Suel are ever neutral on the Law - Chaos axle; it is not uncommon to have a crisis of faith, where the individual changes his past allegiance and decides to either roam free or adhere to order. Even seemingly lawful Suel often have some hidden vice, while the most freedom-loving and proud can accept great trials to uphold an oath or some tie of loyalty.

Politics

Common men would like to say that they ignore politics, only when they do things usually end up badly. Content to live under any political system as long as it does not interfere with their personal lives and pursuit of happiness, common men are so territorial about these things that their government is usually in turmoil and revolution is an everyday possibility.

Integration

Common men pretty much define integration. With enough tolerance to adapt quickly and absorb other even more quickly, the common culture and its values can be insidious in how they spread.

Family

Conventional monogamy, divorce is possible but seen as a sign of "turning to chaos" and resigning your post in society. Descent is traced separately on the male and female line. A boy is a member of his father's family, a girl a member of her mother's family. A bastard boy is cast out or killed unless the biological father assumes responsibility. Combine this with an incest taboo that extends to second cousins of both genders, and Suel family trees become epically complex. The nuclear family is very strong, the extended family too complex and interwoven to function.

It is the duty of the head of the family, separately on the male and female side, to see that each newborn infant is fit, pure suel, and has a recognized parent. If found wanting, children are exposed to the elements, leading to much death and a few spontaneous druids of great power who are usually hostile to their ancestry.

Vices

The common culture is very dynamic; if it has a flaw, it might be failing to realize how shocking this can be to other people. This can make common people seem cruel and rash to tothers when they only consider themselves rational and efficient. For example, if a common man has bought a piece of land, he might want to evict generations of tenants and start over with some other land use without regard for the customary rights of these people in other cultures.

Power Use

Suel have an deep attraction to magic and use it to change the world around them with transmutation spells or to summon and bind supernatural servants with conjuration spells. Great theorists, the Sueloise prefer wizards to sorcerers or bards. Divine magic is often focused on means rather than ends; Suel classify miracles by domain rather than ethos.


Pantheon

Suel gods tend to be impersonal manifestations of ideas. They are very lawful or very chaotic and examples of skill and ability rather than great leaders with a personal agenda. There was a great turnover of Suel gods after the twin cataclysms; Lendor, the leader of the pantheon, withdrew from daily affairs and is hardly known today which left a power vacuum that still exists today.

Lendor

Lawful Neutral

The lord of time and of tedium, Lendor is a scholarly deity not much involved in the everyday affairs of the world or his pantheon. He is an avatar of Rao.

Kord

Chaotic Neutral

Kord is sometimes a hero, sometimes a bumbling fool, always willing to take on any challenge - he is the god of sports and challenges. In civilized settlements his cult provides an outlet, in barbarian ones he can be the focus of the entire community.

Wee Jas

Chaotic Neutral

The Suel goddess of beauty, death, and magic, she is the most important lawful Suel god today. Wee Jas has had flirtations with evil over the ages, which is not a big thing the way the Suel see it. She is an ascended mortal sponsored by of Sehanine.

Bahamut

Lawful Good

In the oldest Suel legends, Bahamut is the teacher and exemplar of the Suel people. He succeeded in teaching them the strength in order, but not quite the importance of benevolence. He has been a constant good influence throughout history, often intervening subtly to check the machinations of Tiamat.

Tiamat

Lawful Evil

Tiamat has been subtly influencing the Suel since the dawn of history, often as a respected goddess, sometimes as a tempting voice in the darkness. She is worshiped both openly and secretly.

Llerg

Chaotic Neutral

Llerg is the wild man of the Suel pantheon, the savage force of nature. In legends he is often an adventuring companion to Kord, who mostly takes a support role in fights and among people, but is the unquestioned master in the wilderness. He is an avatar of Beory.

Phaukon

Chaotic Good

The father of Kord and an impressive hero in his own right, Phaukon is a god of the air and archery. He brings people hope and teaches them to hunt and support themselves; he had an instrumental role in saving Some of the Suel after the Invoked Devastation. He is an avatar of Ehlonna.

Vatun

Chaotic Evil

The patron of the barbarians of the North-East, Vatun the one-eyed is a harsh and unforgiving master that sends longships south to plunder and sets tribe against tribe in trials of strength and valor. He is an avatar of Gruumsh.

Beltar

Chaotic Evil

The hag goddess and mother of monsters is rarely worshiped by humans. She is an avatar of Lolth.

Jascar

Lawful Good

The god of hills and mountains is a barely-concealed avatar of Moradin in his aspect as fighter against evil.

Lydia

Neutral Good

A wise and benevolent goddess seeks to instruct trough music and to recover old lore and separate fact from fiction. She is an ascended mortal sponsored by Corellon.

Bralm

Lawful Neutral

The goddess of industry and insects, Bralm seeks to create a perfectly lawful society where everything has its assigned role. She is an ascended mortal sponsored by Istus.

Syrul

Lawful Evil

A goddess of deceit and trickery and patron of the Scarlet Brotherhood, Syrul is rarely worshiped openly outside their lands. She likes to hide the truth under layers of illusion. She is an ascended mortal sponsored by of Tiamat.

Dalt

Chaotic Good

The somewhat obsessed god of locks and lock picking, and by extension of craft, science, and perfection at any cost. He appears as an old man with ragged white hair. One moment he is designing the perfect lock to bind all power in the world, the next he is martyring himself to free prisoners and the oppressed. He is an ascended mortal sponsored by of Moradin.

Fortubo

Lawful Good

Fortubo was once a Suel god, but forsook them for their many sins. He is still included in lists of traditional Suel gods, but has no temples of his own in their lands; among dwarves he is an honored adopted god. He is an ascended mortal sponsored by Moradin.

Norebo

Chaotic Neutral

The god of luck and gambling, Norebo has had a "secret" affair with Wee Jas for the last thousand years. This has made his cult something of a good of freedom under order, a safety valve of social pressure. He is an ascended mortal sponsored by Olidarma.

Joramy

Chaotic Good

Joramy is the power of righteous rage and fiery temper. She is also a goddess of flame and volcanoes. Her rage is generally just, but tends to burn everything in its way. She is an ascended mortal sponsored by Pelor.

Phyton

Lawful Good

The god of agriculture was once a power of the wilderness, but allowed himself to be tamed and turned into a civilized farmer. He is also a god of beauty and physical perfection and an ascended mortal sponsored by Beory.

Cyndor

Lawful Neutral

A servant of Lendor and charged by him to rule over time, Cyndor is too obscure for the modern world and barely remembered. He is an avatar of Istus.

Osprem

Lawful Neutral

The goddess of sea travel, Osprem is a civilizing influence on the sea lanes. She is an ascended mortal sponsored by Yondalla.

Tharizdun

Chaotic Evil

The god of madness is not worshiped per se, but over time he has had a fundamental influence over Suel culture, manly their wizardry. He plays a role in many legends and inspired the invoked devastation, his greatest triumph to date.

Xerbo

Chaotic Neutral

A god of monsters and the ocean depths, mainly worshiped in conjunction with his wife Osprem. He is an ascended mortal sponsored by Tiamat.

Pyremius

Lawful Evil

The god of fire and assassins is a patron of the Scarlett Brotherhood. He is an ascended mortal sponsored by Lolth.