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- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...get. Certain times and days are “unlucky”, and you cannot spend [[Fortune (Action)|Fortune]] points. Nor can you spend Fortune when facing an unusually super681 bytes (101 words) - 20:55, 15 April 2015
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tool you were using to become unavailable until fixed - generally a Basic Action and a difficulty 12 skill roll.598 bytes (95 words) - 10:45, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude>599 bytes (94 words) - 07:59, 6 September 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...he round, saving it until really needed. If you don't spend the [[Fortune (Action)|Fortune]], all you can do is Full Move and Trigger Actions.582 bytes (95 words) - 10:19, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude>665 bytes (107 words) - 13:15, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> You have some signature that you leave at action scenes - usually an object such as a rose, playing card, or emblem but some630 bytes (106 words) - 11:19, 7 September 2020
- <noinclude>{{action limitation}}{{tocright}}</noinclude>603 bytes (100 words) - 12:06, 25 November 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...trong reason not to follow your instincts you may make an opposed [[Mind (Action)|Mind]] roll against your potential victim. If this fails you are overcome644 bytes (101 words) - 12:12, 15 March 2012
- <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>562 bytes (97 words) - 08:42, 19 February 2021
- <noinclude>{{action limitation}}{{tocright}}</noinclude> You are afflicted with one or more [[Curse (Action)|Curses]]. These are long lasting powers that affect your behavior. Having921 bytes (126 words) - 10:16, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> This differs from [[Costume_(Action)|Costume]] in that a uniform is not personal; it identifies you as a part o688 bytes (109 words) - 14:36, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...]] to defend; the difficulty always defaults to the relevant [[Attributes (Action)|Attribute]] instead.735 bytes (107 words) - 14:52, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...shion either, instead having some alternate method of restoring [[Fortune (Action)|Fortune]] that you somehow manage to use between most sessions. You should792 bytes (112 words) - 12:14, 15 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)504 bytes (83 words) - 00:20, 16 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...edical, emergency services or private detectives often get involved in the action.614 bytes (103 words) - 08:59, 18 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...n a social context makes the mistaken identity into a critical part of the action.747 bytes (113 words) - 20:55, 15 April 2015
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...d aura, or just too much [[Body (Action)|Body]] and too little [[Reflexes (Action)|Reflexes]].828 bytes (123 words) - 13:59, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude>697 bytes (119 words) - 12:21, 16 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude>689 bytes (115 words) - 09:01, 19 February 2021
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...s|Snake eyes]] on a social roll your future title becomes the focus of the action.637 bytes (105 words) - 20:55, 15 April 2015
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...cannot perform an active defense against an attack from more than [[Mind (Action)|Mind]] meters away.840 bytes (129 words) - 14:39, 21 November 2013
- <noinclude>{{action limitation}}{{tocright}}</noinclude>665 bytes (123 words) - 10:48, 1 July 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...eption|Perception]] element of your skills and have to rely on raw [[Mind (Action)|Mind]].734 bytes (120 words) - 12:01, 6 September 2019
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...a fight, make a [[Dodge (Action)|Dodge]] roll against the highest [[Mind (Action)|Mind]] among your former opponents. If you fail you lose control and go be734 bytes (121 words) - 10:27, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...tion)|Mind]] in meters away from you is "out of sight" for you. [[Actions_(Action)#Special_Results|Snakeyes]] rolls on actions where your lack of sight could842 bytes (133 words) - 10:10, 7 June 2013
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...r late. This breaks the general rules that you do not check for [[Actions_(Action)#Special_Results|Snakeyes]] results on initiative checks.777 bytes (122 words) - 14:27, 2 October 2020
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...|Snakeyes]] roll in a social context makes the identity into a part of the action.806 bytes (135 words) - 08:48, 19 February 2021
- <noinclude>{{action limitation}}{{tocright}}</noinclude> == Action Trauma ==838 bytes (150 words) - 10:26, 1 July 2012
- <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison.4 KB (591 words) - 18:59, 22 January 2022
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...o bestial or too stupid to understand human speech and behavior. [[Powers (Action)|Powers]] can be used to communicate with you, and you can talk to other cr909 bytes (141 words) - 16:03, 4 July 2018
- <noinclude>{{action limitation}}{{tocright}}</noinclude>1,002 bytes (168 words) - 11:38, 15 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...er player character(s) suffer from your predictions, they gain one [[Mind (Action)|Fortune]] point.740 bytes (126 words) - 16:46, 15 August 2020
- <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>906 bytes (143 words) - 09:04, 27 June 2015
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...adventures and never willingly enter danger. Whenever you roll [[Actions_(Action)#Special_Results|Snakeyes]] and are in a place where your fans could possib914 bytes (165 words) - 11:50, 15 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action (Focus)1 KB (181 words) - 00:17, 16 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude>948 bytes (164 words) - 11:22, 19 April 2021
- <noinclude>{{Action}}{{tocright|limit=3}}</noinclude> [[All Weapons (Action)|Weapons]] in [[Action]] generally have extra maneuvers available to them, and some have inherent8 KB (1,313 words) - 23:43, 19 August 2023
- <noinclude>{{action limitation}}{{tocright}}</noinclude> Trigger Action1 KB (182 words) - 12:04, 15 March 2012
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...y, but you are unable to grasp the overall tactics of a situation once the action starts.1 KB (197 words) - 10:25, 1 July 2012
- {{Action}}{{tocright|limit=4}} Items are a subgroup of [[Schticks (Action)|Schticks]] that add abilities outside your character's normal scope or con6 KB (1,009 words) - 23:20, 14 January 2021
- ...>Powers are a framework for special effects in [[Action]]. Almost anything action-related can be done with the power rules. ...or the same purpose. Traditions also set powers off from other [[Schticks (Action)|Schticks]].5 KB (854 words) - 13:56, 24 December 2020
- <noinclude>{{action item schtick}}{{tocright}}</noinclude> <noinclude>Item Limitation<br><br></noinclude>1,013 bytes (189 words) - 12:28, 23 September 2013
- <noinclude>{{action limitation}}{{tocright}}</noinclude>1 KB (213 words) - 11:02, 12 March 2010
- <noinclude>{{action limitation}}{{tocright}}</noinclude> ...in this order [[Mind (Action)|Mind]], [[Body (Action)|Body]], [[Reflexes (Action)|Reflexes]].1 KB (210 words) - 21:54, 8 June 2018
- <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> ...o larger than [[Items_(Action)#Large|Large]] relative to you. It is not an action to draw, stow, or change one piece of gear to another from Hammerspace.1 KB (219 words) - 09:53, 20 June 2021
- ...levels thereafter. The level 1, 5 and 10 abilities all count against this limitation. At 5th level, an immediate action, you can allow a creature within 30 feet to re-roll any one d20 roll that i2 KB (272 words) - 08:19, 11 April 2017
- <noinclude>{{action limitation}}{{tocright}}</noinclude> Basic Action2 KB (296 words) - 10:48, 6 August 2020
- <noinclude>{{Action Power Templates}}</noinclude> Basic Action or Finisher4 KB (731 words) - 15:47, 26 October 2020
- {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}2 KB (320 words) - 14:52, 5 May 2018
- {{greyhawk action}}{{tocright|limit=2}} {{greyhawk traditions (action)}}2 KB (300 words) - 14:53, 5 May 2018