Difference between revisions of "Move Space (Action Powers)"

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Limit Break
 
Limit Break
  
You can [[Teleport (Action)|Teleports] a large mass of inanimate matter that you touch to a bound [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circle]]. The mass is limited by your [[Ride (Action)|Ride]] read on the [[All_Attributes_(Action)#Body_and_Mass|Body and Mass]] table.
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You can [[Teleport (Action)|Teleport]] a large mass of inanimate matter that you touch. The mass is limited by your [[Ride (Action)|Ride]]  
  
If you have this power and use another [[Teleport (Action)|Teleports]] power to teleport yourself, you can bring this amount of cargo when you do.
+
The difficulty depends on mass and cover, and the check is modified by range.
 
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For mass, read on weight of the load on the [[All_Attributes_(Action)#Body_and_Mass|Body and Mass]] table.
=== Discern Location ===
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If you teleport the cargo to a bound [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circle]] ignore range and cover.
Limit Break
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If you have this power and use another [[Teleport (Action)|Teleports]] power to teleport yourself, you can bring cargo along when you do.
 
 
You learn the exact physical location of an object or creature. You must have enough information about the target to describe it uniquely; if you have a general description you will find the nearest target that fits the description. Space is the [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions|Form]] of shape, so the description must be based on shape, not substance or ephemeral qualities like color. The result is revealed in whatever system of reference you understand and which is most relevant and practical. You can use this to discern your own location if you are lost. It can also be used to analyze a [[Teleport (Action)|teleport]] performed in the area in the last hour, which tells you what teleported where.
 
  
 
=== Distort Space ===
 
=== Distort Space ===
 
Limit Break
 
Limit Break
  
You can either compress or stretch space. The effect can be lasting, but only affects a rather small area or a certain path between two places. It is generally wise to remove such an effect when no longer needed, as it can casue all kinds of problems if misused.
+
You can either compress or stretch space. The effect can be lasting, but only affects a rather small area or a certain path between two places. It is generally wise to remove such an effect when no longer needed, as it can cause all kinds of problems.
  
 
When you compress space, you make travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your [[Mind (Action)|Mind]] to the [[Move (Action)|Move]] of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your [[Reflexes (Action)|Reflexes]].
 
When you compress space, you make travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your [[Mind (Action)|Mind]] to the [[Move (Action)|Move]] of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your [[Reflexes (Action)|Reflexes]].
  
When you stretch distance in an area, you make any path traced through this area longer. You affect a real-world area with a diameter up to your [[Ride (Action)|Ride]] skill. All distances in this area is multiplied by your [[Ride (Action)|Ride]] skill, making ranges longer and movement slower. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed.
+
When you stretch distance in an area, you make any path traced through this area longer. You affect a real-world area with a diameter up to your [[Ride (Action)|Ride]] skill. All distances in this area is multiplied by your [[Mind (Action)|Mind]], making ranges longer and movement slower. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed.
  
This power can also be used to make places that are larger on the inside than on the outside, multiplying the available are inside a building by your [[Mind (Action)|Mind]]. This is mostly used on tents or buildings, but can also work on natural caves and similar enclosed spaces as long as the total (original) area is no larger than your [[Ride (Action)|Ride]] in meters along any one dimension.
+
This power can also be used to make places that are larger on the inside than on the outside, multiplying the available area inside a building by your [[Mind (Action)|Mind]]. This is mostly used on tents or buildings, but can also work on natural caves and similar enclosed spaces as long as the total (original) area is no larger than your [[Ride (Action)|Ride]] in meters along any one dimension.
  
=== Friend's Sanctum ===
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=== Remote Sense ===
 
Limit Break
 
Limit Break
  
This allows you to [[Teleport (Action)|Teleport]] up to your [[Mind (Action)|Mind]] willing (or helpless) creatures to a safe area - the same as that of the [[Space_(Action_Powers_Form)#Sanctum|Sanctum]] power. This can include yourself, but is obviously less practical that using the [[Space_(Action_Powers_Form)#Sanctum|Sanctum]] power itself.
+
You can create a limited [[Teleport (Action)|teleportation]] portal at any spot you like - the range is unlimited but you must know the spatial coordinates. This portal only transmits sensory input, but does not allow anyone to step through or affect the world on the other side in any way. You can use all your senses this way, and sensory powers as well. You can speak trough the remote sensory point, but you cannot move it. You cannot use this to help a teleport.
=== Magic Mapping ===
 
Limit Break
 
  
You create a map of the area. The result can be a hand-drawn map or be represented trough technological or supernatural means depending on your tradition. Make a [[Ride (Action)|Ride]] roll against the highest [[Dodge (Action)|Dodge]] of a non-friendly creature in the area, gaining a better map the better you roll. The power centers on a point you choose as the target and [[Range_(Action)|range]] penalties apply. You do not need to see the target point. Powers or abilities that stop detect powers prevents magic mapping.
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You can scry on those at the chosen position. {{ : Scry (Action)}}
  
The [[GM]] builds the map based on map points - you start out with a number of map points equal to your [[Mind (Action)|Mind]] and add the outcome (positive or negative) on the [[Recon (Action)|Recon]] roll to that. Each of the following features costs a point to map. In general, features at the beginning of the list are mapped first, but the map has more detail in nearby areas.
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=== Sanctum ===
 +
Basic Action
  
* A room, square, street, or other open area
+
This allows you to [[Teleport (Action)|Teleport]] yourself to or from a safe extra-dimensional area, your Sanctum. The real-world opening of the Sanctum is always at your physical location, unless you are inside it, in which case it is at your last location in the physical world.
* A door, gateway, or similar barrier
 
* Interesting but obvious features such as furniture, statues, and other furnishings
 
* A stairway, lift, or other marked change in level
 
* A concealed, hidden, or otherwise not obvious feature (this is in addition to the normal cost above)
 
  
''Note that the point system is a rough guideline only. Depending on the scenario, the game-masters degree of preparation, and the dynamic of the group you are in, this power will often work or fail on a [[GM]] fiat. If another player in your group plays a scout and enjoys discovering the map, this map can fail simply to allow that style of play. In other circumstances the [[GM]] might have a printed map or tactical overlay to show you that far exceeds what this power would normally allow.''
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The Sanctum is a private extra-dimensional space. Each time you use this power, you end up in the same space. The space has a diameter equal to your [[Mind (Action)|Mind]] and you control its shape and appearance, furnishing it as you see fit. The sanctum provides ample food and drink for all creatures within. It is considered its own dimension which makes other kinds of [[Teleport (Action)|teleportation]] difficult. [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circles]] cannot exist in the Sanctum.
  
=== Remote Sense ===
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It is possible for others to enter and exit on their own, but the entrance is hard to find from the outside; even when looking in the right spot it still takes a [[Transmute_(Action_Powers_Technique)#Examine|Examine]] stunt against your [[Create (Action)|Create]] to find it, and only the finder can enter. Anyone inside that is not restrained can leave the Sanctum as a Basic Action. When you are inside, you can evict a creature as a Basic Action with an opposed [[Create (Action)|Create]] roll.
Limit Break
 
  
You can create a limited [[Teleport (Action)|teleportation]] portal at any spot you like - the range is unlimited but you must know the spatial coordinates. This portal only transmits sensory input, but does not allow anyone to step through or affect the world on the other side in any way. You can use all your senses this way, and sensory powers as well. You can speak trough the remote sensory point, but you cannot move it. You cannot use this to help a teleport.
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You can store things in the Sanctum, finding something in the Sanctum is at least a Basic action, more commonly it takes minutes. This is in addition to the time it takes to teleport in and out. Using this as a large auxiliary cargo space is discouraged - you have to be your own bearer, and it can make the Sanctum's entrance easier to find and marks you as someone very much worth robbing. Finally, something might slip out of a full Sanctum on a Setback.
  
You can scry on those at the chosen position. {{ : Scry (Action)}}
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=== Sanctum Invitation ===
 +
Limit Break
  
 +
This allows you to [[Teleport (Action)|Teleport]] up to your [[Mind (Action)|Mind]] willing (or helpless) creatures to a safe area - your [[#Sanctum|Sanctum]]. You do not need to know the [[#Sanctum|Sanctum]] power, but this power is obviously less practical that using the [[Space_(Action_Powers_Form)#Sanctum|Sanctum]] power itself when teleporting only yourself.
  
 
=== Teleport ===
 
=== Teleport ===
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You set up a magical portal, trough which anyone can [[Teleport (Action)|teleport]]. Choose two locations on the same plane of existence that you you have bound [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circle]]; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until you move more than [[Mind (Action)|Mind]] meters away.
 
You set up a magical portal, trough which anyone can [[Teleport (Action)|teleport]]. Choose two locations on the same plane of existence that you you have bound [[Space_(Action_Powers_Form)#Teleport_Circle|Teleport Circle]]; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until you move more than [[Mind (Action)|Mind]] meters away.
 
=== Transpose Terrain ===
 
Basic Action
 
 
You can transpose the terrain of a different location far away over the area you are in now. This allows you to add terrain features (but not remove them), effectively overwriting the terrain in the current area with new, more extensive terrain. Open ground can have terrain features added, existing terrain can be smoothed over with earth but not removed. You can add brush, sharp stones, or other impediments to the area.
 
 
You can increase the [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] and [[Move_(Action_Powers_Technique)#Terrain_Driving|Terrain Driving]] difficulty of each part of the area up to your [[Ride (Action)|Ride]] skill, or reduce it by up to three by smoothing it.
 
 
You cannot modify structures in the area, only terrain. You can add obstacles on top of structures, making them difficult ground.
 
 
The difficulty of this power is the highest [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulty in the area, and each use of the power affects an area with a diameter equal to your [[Mind (Action)|Mind]]. If this roll fails, you cannot reduce the [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] or [[Move_(Action_Powers_Technique)#Terrain_Driving|Terrain Driving]] in that spot and can increase it no higher than your [[Mind (Action)|Mind]]. You cannot try again until the current effect ends.
 
 
By placing spots of transposed terrain in a hexagonal patten with [[Mind (Action)|Mind]] meters between each hexagon, you can completely cover an area with repeated uses. The effect lasts for a scene.
 

Latest revision as of 18:06, 8 January 2021

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Main article: Powers (Action)

Cargo Teleport

Limit Break

You can Teleport a large mass of inanimate matter that you touch. The mass is limited by your Ride

The difficulty depends on mass and cover, and the check is modified by range. For mass, read on weight of the load on the Body and Mass table. If you teleport the cargo to a bound Teleport Circle ignore range and cover. If you have this power and use another Teleports power to teleport yourself, you can bring cargo along when you do.

Distort Space

Limit Break

You can either compress or stretch space. The effect can be lasting, but only affects a rather small area or a certain path between two places. It is generally wise to remove such an effect when no longer needed, as it can cause all kinds of problems.

When you compress space, you make travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your Mind to the Move of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your Reflexes.

When you stretch distance in an area, you make any path traced through this area longer. You affect a real-world area with a diameter up to your Ride skill. All distances in this area is multiplied by your Mind, making ranges longer and movement slower. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed.

This power can also be used to make places that are larger on the inside than on the outside, multiplying the available area inside a building by your Mind. This is mostly used on tents or buildings, but can also work on natural caves and similar enclosed spaces as long as the total (original) area is no larger than your Ride in meters along any one dimension.

Remote Sense

Limit Break

You can create a limited teleportation portal at any spot you like - the range is unlimited but you must know the spatial coordinates. This portal only transmits sensory input, but does not allow anyone to step through or affect the world on the other side in any way. You can use all your senses this way, and sensory powers as well. You can speak trough the remote sensory point, but you cannot move it. You cannot use this to help a teleport.

You can scry on those at the chosen position. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Sanctum

Basic Action

This allows you to Teleport yourself to or from a safe extra-dimensional area, your Sanctum. The real-world opening of the Sanctum is always at your physical location, unless you are inside it, in which case it is at your last location in the physical world.

The Sanctum is a private extra-dimensional space. Each time you use this power, you end up in the same space. The space has a diameter equal to your Mind and you control its shape and appearance, furnishing it as you see fit. The sanctum provides ample food and drink for all creatures within. It is considered its own dimension which makes other kinds of teleportation difficult. Teleport Circles cannot exist in the Sanctum.

It is possible for others to enter and exit on their own, but the entrance is hard to find from the outside; even when looking in the right spot it still takes a Examine stunt against your Create to find it, and only the finder can enter. Anyone inside that is not restrained can leave the Sanctum as a Basic Action. When you are inside, you can evict a creature as a Basic Action with an opposed Create roll.

You can store things in the Sanctum, finding something in the Sanctum is at least a Basic action, more commonly it takes minutes. This is in addition to the time it takes to teleport in and out. Using this as a large auxiliary cargo space is discouraged - you have to be your own bearer, and it can make the Sanctum's entrance easier to find and marks you as someone very much worth robbing. Finally, something might slip out of a full Sanctum on a Setback.

Sanctum Invitation

Limit Break

This allows you to Teleport up to your Mind willing (or helpless) creatures to a safe area - your Sanctum. You do not need to know the Sanctum power, but this power is obviously less practical that using the Sanctum power itself when teleporting only yourself.

Teleport

Limit Break

You can disappear, only to appear moments later in another location. You teleport on the same plane of existence, to a bound Teleport Circle or to an open space under the open sky whose location you are aware of, with no intelligent creatures within a hundred meters or so.

Teleportal

Limit Break

You set up a magical portal, trough which anyone can teleport. Choose two locations on the same plane of existence that you you have bound Teleport Circle; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until you move more than Mind meters away.