Difference between revisions of "Folk (Action)"

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These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are [[Humans (Action Creatures)|Humans]], but most aliens in science fiction and most intelligent fantasy races are also Folk.  
 
These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are [[Humans (Action Creatures)|Humans]], but most aliens in science fiction and most intelligent fantasy races are also Folk.  
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* [[All Race Schticks (Action)|All Race Schticks]]
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Revision as of 16:34, 22 October 2010

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Heroic Action Role-Play

If it talks to you before it eats you, it is probably folk.

Creatures tied to the Mind power form.

These are creatures defined by their minds and relationships to other creatures, rather than to their physical form or essence. The archetypal Folk are Humans, but most aliens in science fiction and most intelligent fantasy races are also Folk.

Fantasy Races

These magical variants of humans - they can all interbreed, and the offspring will be one of these races (strongly favoring their parents)

  • Dwarfs - Industrious people of the earth
  • Elves - Clever party people
  • Giants - Survivors of ancient days
  • Hobs - Diminutive tricksters
  • Humans - The people of the center
  • Ogres - Slow but powerful
  • Orks - The people of rage

Chimeras

These are Folk with non-humanoid parts or traits.

Furries

These anthropomorphics can exist in both SF and fantasy.

See Also

External Links