Ogres (Action)

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Heroic Action Role-Play

Attributes and Schticks

Body: 8-13
Mind: 2-7
Reflexes: 3-8
Move: 6

Might

Limit Break

You can perform prodigious feats of strength. Add 5 to your Body for a single task, such as a single attack or a mighty feat like lifting or breaking something. You can take a Basic Action as a part of this Limit Break, and the benefits apply only to that single Basic Action.

Rage

Focus

When you take a Hit, you can focus.

Slap

Basic Action

Make a Melee attack with a damage value of Body +4. A creature taking damage from this loses a shot from its shot counter and is thrown one meter per Hit inflicted.

Description

Threading the middle ground between giant and man, ogres are large humanoids of frightening demeanor.

Appearance

Adult ogres stand as tall as two and a half meters and weigh about 250 kilos. Their build is somewhat childish but wrinkled, as if they still had baby fat but the skin is too large for them. Their pigmentation tend to be on the yellowish side, ranging from light ocher over dull orange to dark brick. Their eyes have intense colors like purple, red, or yellow; claws, and teeth are pale variants of their skin color. Hair color ranges from blackish-blue to dark green with the occasional bright red, and the hair is carefully tended and often braided. Male ogres rarely have beards and tend to be bald or sport only a ponytail, topknot, or single braid of hair. An unwashed or sweaty ogre smells of curdled milk, and ogres hygiene is often poor.

Role

Ogres are slow and driven by habit. Most are brutes by custom, living by intimidating smaller creatures. Some are feral beasts, a few are idyllic barbarians living in harmony with nature. Ogres can become reasonably civilized, tough rarely in the first generation. All ogres are competitive and willing to accept any challenge, physical or mental, but can be poor losers. They fall easily into a social pecking order.

Politics

Ogre tribes are usually seen as a menace by neighbors. The tribe has no real leadership, almost a group of strangers huddling together for protection. Any ogre with a project can try to enthuse other ogres, the worst that can happen is a communal beating. Ogre tribes are often recruited by strong individuals of other races to serve as shock troops.

Integration

Most ogres are brought into civilizations as slaves or punitive labor; civilized ogres are often second generation slaves. It can be painful for the few civilized ogres to see how their feral brethren behave - and are treated.

Family

Marriage is unusual and most relationships casual, a single female living with a group of males. Ogres in the wild are matriarchal; the female is slightly larger, stronger, and more dominant than the male. Females do not appreciate competition with one another, and young females are often killed or chased away by an older matriarch. Children come in broods of three to ten and are as small helpless as human babes. Female ogres with weaned children pick one of them to handle each brood, a burden they tend to skimp on. As a result, ogres grow up without strong family ties, loyal to the brood and tribe rather than to any individual.

Civilized ogres tend to imitate the family arrangements of their neighbors, but in a more casual manner. It is rare to find many ogres living together and selection of mates is very limited, so a civilized ogre is often single or living with a captured feral ogre as a mate.