Jackal (Action)
Heroic Action Role-Play |
Attributes and Schticks
Body: 3-8
Mind: 6-11
Reflexes: 5-10
Move: 6
Alertness
Inherent
You are never surprised by creatures. Traps can still get the drop on you, but you can always act in a surprise round when hostile creatures are involved.
Mockery
Trigger Action (Combo)
Use this after you've hit or successfully interacted with someone. The target suffers a -3 penalty on all attacks and interactions directed at a creature that did not use Mockery against him this round.
Mystic Form
Inherent
You have an association with a Form of power. Using powers of this form is natural to you. Your use of this power cannot be affected by Metapowers used by others. This means that powers of your Mystic Form can be detected and dispelled based on their Form, but not because they are powers or because of your power origin. You can use powers of this form, even if you lack a power tradition. You never lose these powers as a result of your Methods or Power Loss limitations.
Jackal is tied to Death. Some settings might restrict what powers are actually possible; check with your game master.
Description
Mysterious and watchful, Jackal guards the secrets of the dead.
Appearance
A Jackal is anthropomorphic but thin and animal-like. The long nose and ears gives a very distinct appearance. Both fur and eyes tend towards darker colors, with black and brown predominant, tough tan is not uncommon and some are even golden-tan.
Role
A Jackal is a natural mystic, either trough talent or as a charlatan. They also excel as guards and bodyguards, but their reputation is not quite as wholesome as Dog in this area.