Humans (Action)

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Heroic Action Role-Play

Attributes and Schticks

Body: 5-10
Mind: 5-10
Reflexes: 5-10
Move: 6

Endurance Hunter

Inherent or Limit Break

You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.

You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits.

Hybrid Race

Inherent

Select one Race other than human. You are a hybrid of human and the selected race. The GM might not allow hybrids with all races, check before making your selection. Someone with this feat is often called a half-X, where the X stands for the selected race.

  • You look like a hybrid between a human and your selected race and might be mistaken for either.
  • You can purchase the racial schticks of the selected race.
  • Note which attribute has the highest racial maximum for the selected race; you get to pick one if there is a tie. Your racial maximum for this attribute becomes 11.

Throwback

Inherent

Select one Race Schtick; you learn this schtick. You do not become a halfbreed or otherwise have your looks or physical form changed except as required for the schtick to work.

You cannot take this schtick go learn a schtick you already know a second time, nor can you pick Throwback multiple times.

Description

Humans are the most common folk of most worlds, and the only folk in some. In many ways, they are the norm to which all other races are compared.

Appearance

Humans have differing skin tones. The base human has sandy complexion, becoming progressively darker as you go south and progressively more red as you go west. They are between 150 and 180 cm tall. Their appearance varies from hideously ugly to strikingly beautiful, and they are among the most varying races, both in size, appearance a mentality. The members a tribe or nation tend to be physically similar.

Role

Humans settle well with work, but do not have a natural drive like dwarfs. Some are disposed towards indolence, but most prefer a mix of work and leisure. Finding that skill and experience improves their station, they often seek to master a particular profession. As a people, humans are very much generalists, but each particular human is often very specialized.

Politics

Humans are plentiful. They are the most common race, and dominate many countries. Even in areas where they do not dominate, they still form a large minority. This makes them politically important; modern history is very much the history of humanity and their feuds. Other races can rejoice in that humans are by no means united, and while they might be chauvinist and look down on non-humans, their wars are usually with one another.

Integration

Humans have no particular strengths and weaknesses, but are very adaptable, able to change themselves through living in close association with other peoples. Thus, human living along with elves tend to become elf-like, humans in dwarf communities slowly come to resemble dwarfs and so on. They integrate well with all other racer, but generally it is other races who have to integrate with humanity, not the other way around.

Family

Humans spend a large part of their life taking care of home and children. Domestic duties and responsibilities are generally held by females while men work outside the home to bring resources to the family, sometimes remaining away for extended periods of time. This separation of the sexes can confuse other races and is seen as one more way in which humans overspecialize.