Blast Space (Action Powers)

From Action
Revision as of 14:47, 24 September 2015 by Starfox (talk | contribs) (→‎Banishing Blast: wk)
Jump to navigation Jump to search
ActionT4 logo
Templates for Action
Main article: Powers (Action)

Banishing Blast

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.This does Concussion damage soaked by Reflexes, trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you Mind kilometers. If the target takes a Damage Setback, he is always teleported. A target that is under an effect that hinders teleportation can add his Body to his Reflexes to soak, but can still be teleported.

If you know certain other powers, you can change where targets end up when they get teleported.

  • Dimension Door: At a spot of your choice within 100 meters where the target is not in immediate danger.
  • Plane Shift: On a plane selected by the GM as appropriate to the creature, eother poetic justice or to its home plane if different from where you are.

If this is used to teleport several creatures in the same scene, they all end up at the same destination.

Banishing Ball

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Disrupting Ball does Concussion damage soaked by Reflexes, trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you Mind kilometers. A target that is under an effect that hinders teleportation can add his Body to his Reflexes to soak this and cannot be teleported.

If you know certain other powers, you can change where targets end up if they get teleported.

Banishing Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Disrupting Ball does Concussion damage soaked by Reflexes, trying to teleport the target. A target can negate the damage by accepting to be teleported to a random safe spot within you Mind kilometers. A target that is under an effect that hinders teleportation can add his Body to his Reflexes to soak this and cannot be teleported.

If you know certain other powers, you can change where targets end up if they get teleported.

Disrupting Shockwave

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Disrupting Shockwave does Wounding damage soaked by Toughness, trying to teleport a part of each target.

Disruption Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Disruption Bolt does Wounding damage soaked by Toughness, trying to teleport a part of the target.

Forced Teleport

Finisher

For the rest of the scene, when you Dimension Door, Teleport, or Plane Shift, you can bring the target of Forced Teleport to the same spot you teleported to. You can also use one of these powers to teleport only the target without going along yourself. You need not be anywhere near the target to use powers on him.