Difference between revisions of "Fox in the Dark"
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# '''[[Additional Playbook (FiD)|Additional Playbook]] | # '''[[Additional Playbook (FiD)|Additional Playbook]] | ||
# '''[[Crew Perk (FiD)|Crew Perk]] | # '''[[Crew Perk (FiD)|Crew Perk]] | ||
− | # '''[[Races (FiD)| | + | # '''[[Humans (FiD)|Humans]] |
+ | # '''[[Races (FiD)|Other Races]] | ||
|valign=top| | |valign=top| |
Latest revision as of 15:29, 13 February 2025
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Starfox's Blades in the Dark fan page |
Presentation — Actions — Powers — Downtime
Playbooks
Inventory |
Mundane Playbooks
Shared Special Abilities |
Power Playbooks Exotics |
Power Forms |
Crew Playbooks |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign