Difference between revisions of "Fox in the Dark"
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# '''[[Warrior (FiD)|Warrior]]''' | # '''[[Warrior (FiD)|Warrior]]''' | ||
# '''[[Weapon Master (FiD)|Weapon Master]]''' | # '''[[Weapon Master (FiD)|Weapon Master]]''' | ||
+ | ---- | ||
+ | '''Shared Special Abilities | ||
+ | # '''[[Additional Playbook (FiD)|Additional Playbook]] | ||
+ | # '''[[Crew Perk (FiD)|Crew Perk]] | ||
+ | # '''[[Races (FiD)|Race]] | ||
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# '''[[Actions (FiD)#Tinker|Tinker]]''' | # '''[[Actions (FiD)#Tinker|Tinker]]''' | ||
# '''[[Actions (FiD)#Wreck|Wreck]]''' | # '''[[Actions (FiD)#Wreck|Wreck]]''' | ||
− | + | ||
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|valign=top| | |valign=top| | ||
'''[[Powers (FiD)|Power]] Forms | '''[[Powers (FiD)|Power]] Forms | ||
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# '''[[Time Powers (FiD)|Time]]''' | # '''[[Time Powers (FiD)|Time]]''' | ||
# '''[[Water Powers (FiD)|Water]]''' | # '''[[Water Powers (FiD)|Water]]''' | ||
+ | |||
|valign=top| | |valign=top| | ||
− | ''' | + | |
− | # '''[[ | + | '''Crew Playbooks |
− | # '''[[ | + | # '''[[Cabal (FiD)|Cabal]]''' |
− | # '''[[ | + | # '''[[Cartel (FiD)|Cartel]]''' |
+ | # '''[[Cult (FiD)|Cult]]''' | ||
+ | # '''[[Delvers (FiD)|Delvers ]]''' | ||
+ | # '''[[Glimmers (FiD)|Glimmers]]''' | ||
+ | # '''[[Manhunters (FiD)|Manhunters]]''' | ||
+ | # '''[[Soldiers (FiD)|Soldiers]]''' | ||
+ | # '''[[Travelers (FiD)|Travelers]]''' | ||
+ | # '''[[Troupe (FiD)|Troupe]]''' | ||
+ | # '''[[Wardens (FiD)|Wardens]]''' | ||
---- | ---- | ||
'''Inventory''' | '''Inventory''' |
Revision as of 10:03, 23 January 2025
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
Shared Special Abilities |
Power Playbooks Exotics |
Power Forms |
Crew Playbooks Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign