Difference between revisions of "Fox in the Dark"
Jump to navigation
Jump to search
Line 48: | Line 48: | ||
'''Projects | '''Projects | ||
# '''[[Jedi (FiD)|Jedi]]''' | # '''[[Jedi (FiD)|Jedi]]''' | ||
− | # '''[[Mutation (FiD)|Mutation]]''' | + | # '''[[Mutation (FiD)|Mutation]]''' |
+ | # '''[[Hexer (FiD)|Hexer]]''' | ||
# '''[[Psi (FiD)|Psi]]''' | # '''[[Psi (FiD)|Psi]]''' | ||
# '''[[Psychonaut (FiD)|Psychonaut]]''' | # '''[[Psychonaut (FiD)|Psychonaut]]''' | ||
Line 77: | Line 78: | ||
# '''[[Water Powers (FiD)|Water]]''' | # '''[[Water Powers (FiD)|Water]]''' | ||
---- | ---- | ||
− | |||
|valign=top| | |valign=top| | ||
'''Crew Playbooks | '''Crew Playbooks |
Revision as of 13:01, 21 December 2024
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
Projects |
Power Playbooks Exotics Projects |
Power Forms
|
Crew Playbooks |
Shared Special Abilities Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training There are no training facilities. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign