Difference between revisions of "Move Space (Action Powers)"
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− | You can disappear, only to appear moments later in another location. You [[Teleport (Action)|teleport]] to another location; roll for this as if it was a ranged attack against a [[Dodge (Action)|Dodge]] of 5, with normal [[Range_(Action)|Range]] modifiers. [[Cover_(Action)| | + | You can disappear, only to appear moments later in another location. You [[Teleport (Action)|teleport]] to another location; roll for this as if it was a ranged attack against a [[Dodge (Action)|Dodge]] of 5, with normal [[Range_(Action)|Range]] modifiers. [[Cover_(Action)|Cover]] is very common when teleporting. On a failed roll, you either fail to teleport or suffer a [[Setback (Action)|Setback]], as appropriate. |
=== Stretch Space === | === Stretch Space === |
Revision as of 12:40, 31 January 2011
Templates for Action |
- Main article: Powers (Action)
Compress Space
Limit Break
You compress space, making travel times shorter without actually changing speed. Instead you make the distance to be traveled shorter. This change applies to anyone traveling that same road at the same time, so it can potentially affect a large number of travelers in a caravan. Add your Mind to the Move of those using the compressed space. In combat, this effect lasts for a scene and affects a number of creatures equal to your Reflexes.
Dimension Door
Basic Action
You can disappear, only to appear moments later in another location. You teleport to another location; roll for this as if it was a ranged attack against a Dodge of 5, with normal Range modifiers. Cover is very common when teleporting. On a failed roll, you either fail to teleport or suffer a Setback, as appropriate.
Stretch Space
Limit Break
You stretch distance in an area, making any path traced through this area longer. You affect a real-world area with a diameter up to your Ride skill. All distances in this area is multiplied by your Ride skill, making ranges longer and movement slower. The actual size of objects, creatures, and terrain features is not affected, only distances to be crossed.
Teleport
Limit Break
You can disappear, only to appear moments later in another location. You teleport to another location you have Teleport Bound and on the same plane of existence.
Teleportal
Limit Break
You set up a magical portal, trough which anyone can teleport. Choose two locations on the same plane of existence that you you have Teleport Bound; you must be at one of them when you use this power. A portal appears in each location, enabling travel in either direction. The portal lasts until the end of the next round, but you can maintain it for longer by using this power each round.