Dodge (Action)
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Heroic Action Role-Play |
Dodge is the ability to stay out of harms way. Different heroes approach this differently; some use reflexes to dodge, others use insight to simply not put themselves in danger, while some are heroic enough to just shrug off attacks that would kill lesser men. In many ways, Dodge is not really a skill, it is more of a measure of your heroic potential. It is very much recommended that you raise this skill as high as possible, even if you are not a combat character. Dodge is linked to Reflexes and an outcome matching this attribute on a stunt directed against Dodge will often result in a Setback.
Use in Action
Dodge is the default defense against physical attacks, and even most mental and mystic attacks in combat use Dodge as the difficulty. It has few active uses.
Knowledge
You know of safe places to find cover, and can make an educated guess about where to take cover safely from various dangers. You can identify which cover is dangerous and in danger of collapse, and which barriers are strong enough to give effective cover.
Contacts
There is an informal bond between veterans of conflict, a degree of mutual respect even between enemies. You can call on this bond, but your contacts maintain their loyalties. You can expect sardonic conversation, but little else.
Perception
Dodge can spot clear and present danger, and can also sense when a situation is potentially dangerous. This sense is pretty blunt and cannot sense simple spying or be used to spot sneakers.
Powers
Dodge is linked to the forms of Fey, Flux, and Illusion.
Stunts
Basic combat, movement and evasion stunts.
All-Out Defense
Basic Action
You can gain a +3 bonus to Dodge used as a defense until you next spend shots.
Kiss the Ground
Trigger Action (Defense)
When attacked by an area or ranged attack you get a Dodge bonus of +3. You become Static for the rest of the round.
Look Out!
Trigger Action (Defense)
When one or more of your friends are the target of an ability where Dodge is the difficulty, you can substitute your own Dodge for that of your friends' for the current shot. Normally, you need to be within Dodge meters of them to do this, but if you have some means of communicating and are aware of the situation, you can use this at a longer range.
Meatshield
Trigger Action (Defense)
You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead. You must be aware of the attack and have shots to spend. You can't take further trigger actions to defend yourself from the attack.