Difference between revisions of "Imbue Force (Action Powers)"

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Basic Action
 
Basic Action
  
Attack an opponent from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against his [[Melee (action)|Melee]] attacks is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses.
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Attack an opponent from a distance. The range of your strike in meters is equal to your [[Mind (Action)|Mind]]. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive [[Dodge (Action)|Dodge]] against his [[Melee (Action)|Melee]] attacks is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other [[Dodge (Action)|Dodge]] bonuses.
  
 
===Force Touch===
 
===Force Touch===

Revision as of 13:36, 15 March 2019

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Templates for Action
Main article: Powers (Action)

Extended Strike

Basic Action

Attack an opponent from a distance. The range of your strike in meters is equal to your Mind. Damage is normal for the type of attack. If your attack hits, you have managed to keep that opponent at bay for some time. Because your opponent now has a hard time reaching through your guard to strike back at you, your passive Dodge against his Melee attacks is increased by +3 until he hits you or until the end of the round, whichever comes first. This bonus does not stack with any other Dodge bonuses.

Force Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Force Touch does Impact damage.

Forcewield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create any melee weapon of Clockwork or lower complexity.

Ram Touch

Basic Action

Push an opponent by making a Melee attack that does Body +4 Blunt damage. For each point your damage exceeds the target's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.

Against immobile objects, Ram Touch does +5 damage instead of pushing them back, breaking what it cannot push.

No-Strike

Trigger Action

You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power after an opponent has unsuccessfully attacked you in melee. He immediately takes Impact damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your Reflexes +0.

Example: Chou, with a Melee of 15, is fighting Lin, with a Dodge of 15. Chou attacks and ends up with an Action Result of 13, a miss. Chou decides to use No-Strike. Chou takes Impact damage equal to Lin's Reflexes +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15.

Soul of Force

Inherent

You can use your body to do melee attacks that do Mind +2 Impact damage, or more if you are using an Implement to improve damage.