Difference between revisions of "Fox in the Dark"
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# '''[[Cleric (FiD)|Cleric]]''' | # '''[[Cleric (FiD)|Cleric]]''' | ||
# '''[[Druid (FiD)|Druid]]''' | # '''[[Druid (FiD)|Druid]]''' | ||
− | # '''[[Mystic (FiD)|Mystic]]''' | + | # '''[[Mystic (FiD)|Mystic]]''' |
+ | # '''[[Ninja (FiD)|Ninja]]''' | ||
# '''[[Saint (FiD)|Saint]]''' | # '''[[Saint (FiD)|Saint]]''' | ||
− | # '''[[Sorcerer (FiD)|Sorcerer]]''' | + | # '''[[Sorcerer (FiD)|Sorcerer]]''' |
− | |||
# '''[[Warlock (FiD)|Warlock]]''' | # '''[[Warlock (FiD)|Warlock]]''' | ||
# '''[[Wizard (FiD)|Wizard]]''' | # '''[[Wizard (FiD)|Wizard]]''' |
Latest revision as of 22:46, 18 December 2024
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
Projects |
Power Playbooks Exotics Projects |
Power Forms
|
Crew Playbooks |
Shared Special Abilities Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training There are no training facilities. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign