Difference between revisions of "Fox in the Dark"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
|valign=top| | |valign=top| | ||
'''Mundane Playbooks | '''Mundane Playbooks | ||
− | |||
# '''[[Captain (FiD)|Captain]]''' | # '''[[Captain (FiD)|Captain]]''' | ||
# '''[[Fighter (FiD)|Fighter]]''' | # '''[[Fighter (FiD)|Fighter]]''' | ||
Line 21: | Line 20: | ||
# '''[[Sage (FiD)|Sage]]''' | # '''[[Sage (FiD)|Sage]]''' | ||
# '''[[Savant (FiD)|Savant]]''' | # '''[[Savant (FiD)|Savant]]''' | ||
− | # '''[[ | + | # '''[[Sharpshooter (FiD)|Sharpshooter]]''' |
− | # '''[[Swashbuckler (FiD)|Swashbuckler]]''' | + | # '''[[Swashbuckler (FiD)|Swashbuckler]]''' |
+ | # '''[[Warrior (FiD)|Warrior]]''' | ||
---- | ---- | ||
|valign=top| | |valign=top| | ||
'''[[Powers (FiD)|Power]] Playbooks | '''[[Powers (FiD)|Power]] Playbooks | ||
− | |||
# '''[[Artificing (FiD)|Artificer]]''' | # '''[[Artificing (FiD)|Artificer]]''' | ||
+ | # '''[[Bard (FiD)|Bard]]''' | ||
# '''[[Chi (FiD)|Chi]]''' | # '''[[Chi (FiD)|Chi]]''' | ||
− | # '''[[ | + | # '''[[Cleric (FiD)|Cleric]]''' |
+ | # '''[[Druid (FiD)|Druid]]''' | ||
# '''[[Mystic (FiD)|Mystic]]''' | # '''[[Mystic (FiD)|Mystic]]''' | ||
− | # '''[[ | + | # '''[[Saint (FiD)|Saint]]''' |
− | # '''[[ | + | # '''[[Sorcerer (FiD)|Sorcerer]]''' |
− | |||
− | |||
# '''[[Veil-Walker (FiD)|Veil-Walker]]''' | # '''[[Veil-Walker (FiD)|Veil-Walker]]''' | ||
− | # '''[[ | + | # '''[[Warlock (FiD)|Warlock]]''' |
+ | # '''[[Wizard (FiD)|Wizard]]''' | ||
---- | ---- | ||
'''Exotics | '''Exotics |
Revision as of 18:23, 13 December 2024
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
|
Power Playbooks Exotics Projects |
Power Forms
|
Crew Playbooks |
Shared Special Abilities Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training There are no training facilities. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign