Difference between revisions of "Shapeshift Space (Action Powers)"

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Basic Action
 
Basic Action
  
You can disappear, only to appear moments later in another location. You [[Teleport (Action)|teleport]] to another location; roll for this as if it was a ranged attack against a [[Dodge (Action)|Dodge]] of 5, with normal [[Range_(Action)|Range]] modifiers. [[Cover_(Action)|Cover]] is very common when teleporting. On a failed roll, you either fail to teleport or suffer a [[Setback (Action)|Setback]], as appropriate.
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You can disappear, only to appear moments later in another location. You [[Teleport (Action)|teleport]] to another location; roll for this as if it was a ranged attack against a [[Dodge (Action)|Dodge]] of 5, with normal [[Range_(Action)|Range]] modifiers. [[Cover_(Action)|Cover]] is very common when teleporting. When calculating [[Cover_(Action)|Cover]], teleportation treats anything magical, living, ferrous, or firmly anchored in the ground as hard cover - other obstructions are merely concealment.
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On a failed roll, you either fail to teleport or suffer a [[Setback (Action)|Setback]], as appropriate.
  
 
=== Holding Space ===
 
=== Holding Space ===

Revision as of 11:44, 31 October 2011

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Main article: Powers (Action)

Alter Size

Trigger Action (Finisher)

You change the target's size and the size of all their carried equipment. This can have a set duration of up to one day, or be a Curse. Sufficient changes will also change the Body score. You can change Body by as many points as your Mind, potentially reducing an ogre to the size of a small child and vice versa.

If you increase Body, Reflexes is lowered by the same amount, but no lower than half the targets original Reflexes - further reductions are taken of Mind instead.

Reducing Body reduces Move and increases Reflexes by half as much each, but can make stunts such as escaping confinement and finding hiding places much easier.

This can be used as a plot hook to place players in a miniature world - in such cases their attributes are usually not changed, instead the setting is altered to fit their new scale.

Dimension Door

Basic Action

You can disappear, only to appear moments later in another location. You teleport to another location; roll for this as if it was a ranged attack against a Dodge of 5, with normal Range modifiers. Cover is very common when teleporting. When calculating Cover, teleportation treats anything magical, living, ferrous, or firmly anchored in the ground as hard cover - other obstructions are merely concealment.

On a failed roll, you either fail to teleport or suffer a Setback, as appropriate.

Holding Space

Basic Action

You can access a personal extra-dimensional space, useful for storage. It is a basic action to put something into or to take something out of this space. No creature can enter the space, only reach into it to access the things inside. It can hold a large quantity of goods, add your Mind to your Body to see how much you can carry. This is about as practical as a backpack; it can take time to find things in the holding space and it is possible for others to reach into this space to steal things just like they could from a pack. You cannot store living or animated things in the holding space, and you must be capable of lifting the object to move it into or out of this space - tough your lifting can be assisted, which usually increases the time required a lot.

Teleport Stance

Stance

When you take a Basic Action, you can teleport some or all of the distance you'd normally move.

Walk Trough Walls

Limit Break

Teleport to the other side of a wall you are touching.