Difference between revisions of "Shapeshift Magic (Action Powers)"
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Each time you use Magical Gift, select one stance you know which is based on the [[Magic Origin (Action)|Magic Origin]] and a number of creatures equal to your [[Mind (Action)|Mind]] attribute, who must all be within [[Mind (Action)|Mind]] meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves. | Each time you use Magical Gift, select one stance you know which is based on the [[Magic Origin (Action)|Magic Origin]] and a number of creatures equal to your [[Mind (Action)|Mind]] attribute, who must all be within [[Mind (Action)|Mind]] meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves. | ||
+ | |||
+ | === Morphism === | ||
+ | {{Template:Form (Action)}} | ||
+ | |||
+ | The forms you can assume are limited by the forms you know. | ||
+ | * [[Air Elementals (Action Creatures) | Air Elementals]], are linked to the [[Air (Action Powers Form)|Air]] Form. | ||
+ | * [[Earth Elementals (Action Creatures) | Earth Elementals]] are linked to the [[Earth (Action Powers Form)|Earth]] Form. | ||
+ | * [[Fire Elementals (Action Creatures) | Fire Elementals]] are linked to the [[Fire (Action Powers Form)|Fire]] Form. | ||
+ | * [[Water Elementals (Action Creatures) | Water Elementals]] are linked to the [[Water (Action Powers Form)|Water]] Form. | ||
+ | * [[Plant Elementals (Action Creatures) | Plant Elementals]] are linked to the [[Plant (Action Powers Form)|Plant]] Form. | ||
+ | * [[Metal Elementals (Action) | Metal Elementals]] are linked to the [[Metal (Action Powers Form)|Metal]] Form. | ||
+ | * [[Ice Elementals (Action Creatures) | Ice Elementals]] are linked to the [[Ice (Action Powers Form)|Ice]] Form. | ||
+ | * [[Demons (Action Creatures) | Demons]] are linked to the [[Flux (Action Powers Form)|Flux]] Form. | ||
+ | * [[Devils (Action Creatures) | Devils]] are linked to the [[Darkness (Action Powers Form)|Darkness]] Form. | ||
+ | * [[Angels (Action Creatures) | Angels]] are linked to the [[Light (Action Powers Form)|Light]] Form. | ||
+ | * [[Virtues (Action Creatures) | Virtues]] are linked to the [[Order (Action Powers Form)|Order]] Form. | ||
+ | * [[Animals (Action Creatures) | Animals]] are linked to the [[Animal (Action Powers Form)|Animal]] Form. | ||
+ | * [[Undead (Action Creatures) | Undead]] are linked to the [[Death (Action Powers Form)|Death]] Form. |
Revision as of 10:48, 31 May 2011
Templates for Action |
- Main article: Powers (Action)
Magic Circle
Limit Break
When you are using another power based on the Magic origin that usually only affects yourself, you can use this power to have it affect a number of willing creatures equal to your Mind attribute who are all within Mind meters of you. This can include yourself. The power will affect everyone for one scene or until the power would normally end. If the power is a stance, each target must maintain the stance individually from the next round on.
You can maintain several different powers using Magic Circle, but each power so used takes a separate Limit Break to activate.
Magical Gift
Limit Break
Each time you use Magical Gift, select one stance you know which is based on the Magic Origin and a number of creatures equal to your Mind attribute, who must all be within Mind meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves.
Morphism
Limit Break
You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.
You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.
The forms you can assume are limited by the forms you know.
- Air Elementals, are linked to the Air Form.
- Earth Elementals are linked to the Earth Form.
- Fire Elementals are linked to the Fire Form.
- Water Elementals are linked to the Water Form.
- Plant Elementals are linked to the Plant Form.
- Metal Elementals are linked to the Metal Form.
- Ice Elementals are linked to the Ice Form.
- Demons are linked to the Flux Form.
- Devils are linked to the Darkness Form.
- Angels are linked to the Light Form.
- Virtues are linked to the Order Form.
- Animals are linked to the Animal Form.
- Undead are linked to the Death Form.