Difference between revisions of "Icarus Burning"
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− | [[ | + | [[History_(IF)|Presentation of Icarus Fall]] |
— [[Actions (IB) | Actions]] | — [[Actions (IB) | Actions]] | ||
— [[Powers (IB)|Powers]] | — [[Powers (IB)|Powers]] | ||
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'''Actions<br> | '''Actions<br> | ||
'''[[Actions (IB)#Insight|Insight]]'''<br> | '''[[Actions (IB)#Insight|Insight]]'''<br> | ||
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[[Actions (IB)#Sway|Sway]] | [[Actions (IB)#Sway|Sway]] | ||
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'''Playbooks | '''Playbooks | ||
# '''[[Captain (IB)|Captain]]''' | # '''[[Captain (IB)|Captain]]''' | ||
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# '''[[Crew Perk (FiD)|Crew Perk]] | # '''[[Crew Perk (FiD)|Crew Perk]] | ||
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'''Crew Playbooks | '''Crew Playbooks | ||
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== Related == | == Related == | ||
− | * [[Die Probabilities (IB)|Die Probabilities]] | + | * [[Icarus Fall]] — The setting for which [[Icarus Burning]] is written. |
+ | * [[Die Probabilities (FiD)(IB)|Die Probabilities]] | ||
* [[Kit and Tiers (IB)|Kit and Tiers]] | * [[Kit and Tiers (IB)|Kit and Tiers]] | ||
== Campaigns == | == Campaigns == | ||
+ | * [[Icarus Fall]] — The setting for which [[Icarus Burning]] is written. | ||
* [https://app.roll20.net/campaigns/details/18178429/liberate-highport Liberate Highport!] | * [https://app.roll20.net/campaigns/details/18178429/liberate-highport Liberate Highport!] | ||
* [[Princess World—Frontier Kingdoms (FiD)|Princess World—Frontier Kingdoms]]—[https://app.roll20.net/campaigns/details/16963058/princess-kingdoms Roll20] | * [[Princess World—Frontier Kingdoms (FiD)|Princess World—Frontier Kingdoms]]—[https://app.roll20.net/campaigns/details/16963058/princess-kingdoms Roll20] |
Latest revision as of 18:34, 9 October 2025
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Starfox's Blades in the Dark hack |
Presentation of Icarus Fall — Actions — Powers — Downtime
Playbooks
Actions |
Playbooks Shared Special Abilities |
Crew Playbooks FiD Crew Playbooks |
House Rules
Yes, this is still Starfox. Of course there are house rules.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Breaking Reputation badly enough you will gain Xp, but may reduce your Reputation.
- Hunting Ground is not used. Page 93.
- Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
- Downtime Actions in Flashbacks: You can do a downtime action as a Flashback, but this always involves spending Coin as you have no free downtime actions to use.
- Gather Information
When you seek knowledge, recall data, or make sense of your surroundings, roll the most appropriate Action. There is no Position or Effect — the result determines how much and how clearly you learn.
Gather Information has no direct consequences or danger; it measures clarity, not risk. Failures indicate incomplete or ambiguous data rather than harm or deception. The information gained is colored by your background and experience, this is usually reflected in your number of dice, but the GM may add more color or detail as appropriate.
During a score, this may involve observation, recall, or brief flashbacks to earlier preparations. During free play, it may represent any form of research, analysis, or inquiry.
Result | Outcome |
---|---|
1–3 | You gain a fragment, impression, or single clue — useful but incomplete. |
4–5 | You gain a clear answer, though it may be limited or contradictory. |
6 | You gain a detailed and reliable picture of the situation. |
Critical | You gain exceptional insight, additional leads, or a new and valuable perspective. |
Use Gather Information whenever learning more could improve your Position, increase your Effect, or reveal new opportunities — but never to determine success or failure. It clarifies the world; it doesn’t punish curiosity.
Related
- Icarus Fall — The setting for which Icarus Burning is written.
- Die Probabilities
- Kit and Tiers
Campaigns
- Icarus Fall — The setting for which Icarus Burning is written.
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign