Sophist (IB)
| Starfox's Blades in the Dark hack |
Age cannot wither her, nor custom stale her infinite variety.
- — Enobarbus on Cleopatra, Shakespeare, Antony and Cleopatra II.2.
Sophist Playbook
The Sophist is a master of persuasion — charming, elusive, and always two sentences ahead. They trade in appearances, knowing that belief is more powerful than truth. Where others wield weapons or data, the Sophist shapes perception itself. They are diplomats, deceivers, and performers, moving with ease through markets, salons, and courts. Some make an honest living as negotiators or entertainers; others profit from the con. All understand that every conversation is a performance — and every mask, a kind of truth.
Touchstones: Cleopatra (Cleopatra (1963)), Rachael (Blade Runner (1982)), Number Six (Battlestar Galactica TV (2004–09)), Starlord / Peter Quill (Guardians of the Galaxy (2014)).
Special Abilities
- Conversationalist: In Downtime and when Gathering Information, you gain +1d on all Resolve actions.
- Cosmopolite: You know many of the languages of the setting and can improvise communication in those you don’t. You always gain the benefits of speaking someone's language even if you don't. You know your native tongue and a number of additional languages equal to the sum of your ratings in Consort, Study, and Sway.
- Demagogue: By performing or orating before an appreciative audience, you can recruit a temporary gang of cohorts (p. 96) suited to the situation. They are easily distracted, especially of the scene changes.
- Distraction: Once per session you can ignore the Stress cost of Resisting or Pushing yourself for a Resolve Consequence or Action.
- Gracious: You can roll your Consort to recover Stress when indulging vice. Your crew gains this benefit when they indulge with you; they can use your vice and provider.
- Inception: When you Sway someone, you can cause them to believe it was originally their own idea. Consequences may complicate this.
- Spotlight: When you push yourself on a Resolve action, choose one additional benefit: attract everyone’s attention — get a scene alone with someone — escape a location.
- Star: Gain increased Effect when you perform for an audience. You know a number of performing arts equal to the sum of your ratings in Consort, Finesse, and Sway.
Associates and Rivals
- ˄ ˅ Bryl, a fixer.
- ˄ ˅ Batzo, a vice squad cop.
- ˄ ˅ Klyra, a venue owner.
- ˄ ˅ Harky, a leader.
- ˄ ˅ Nyryx, a professional companion.
Inventory
Your understanding and connections let you access Forum equipment one Quality level above your Tier. You also have access to the following higher-quality items; their Quality already includes this bonus.
- ☑ Beamer Holdout +1 Quality
- ☐ Cover Identity +2 Quality: See below.
- ☑ Fashion +2 Quality
- ☐ Mood Mask +2 Quality
- ☑ Neme +2 Quality
- ☐ Provisions +2 Quality
Your Crew also gains an additional upgrade related to secrecy or cohorts.
- Cover Identity ☐: An advanced Disguise, complete with clothing, papers, planted stories, and false connections sufficient to sustain a persona. +2d to maintain this identity. Playbook.
XP
- Every time you roll a Desperate action, mark XP in that Action’s Attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- The player pointed out an established enemy or disadvantage.