Belters (IB)
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Starfox's Blades in the Dark hack |
Belters are EVA experts, explorers, salvagers, rock crews—prospectors, cutters, and wreckers. Named from their success in the Asteroid Belt, the title has spread throughout the solar system. Driven by the thrill of cracking open the unknown. they torch derelicts, bag debris trains, survey small bodies, and haul what they can tow or refine. For Belters, every job is a gamble where skill, timing, and grit decide whether you bring home Credit — or drift home on fumes. Belters recover both resources and knowledge: they map voids, read structure, and learn how things fail.
Claims
For mobile crews, holdings are bays, workshops, and permits. “Claims” often mark fields you’ve secured—scrap zones, drift belts, or surveyed rocks—used as staging sites or pop-up yards.
Heat & Wanted Level
☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐
Credit
☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐
Special Abilities
- Surveyors: Each PC may add +1 action rating to Micro, Rig, or Study (up to a max rating of 3).
- Backer: Advancing your Tier costs half the usual Credit. Who backs you — guild, yard, or silent partner — and why?
- Planning: Gain +1d to engagement rolls for operations in vacuum.
- Prospectors: Gain +1d to Gather Information about things in vacuum.
- Teamwork: Each participant in a group action gains +1d to their roll.
- Vaccuum Survival: Gain +1d to resist in vacuum.
- Work Gangs: Your cohorts excel in field work. Add the Elite and Loyal traits to your Rover cohorts.
- Additional Playbook: Select another crew playbook. You may now choose its Upgrades and Special Abilities. Immediately gain access only to the Crew XP track.
Crew XP
At the end of each session, for each item below, mark 1 XP (or mark 2 XP if that item occurred multiple times):
- Recover valuable mass or tech, chart a field, or open a sealed structure.
- Contend with challenges above your current station.
- Bolster your crew’s reputation or develop a new one.
- Express the goals, drives, inner conflict, or essential nature of the crew.
Crew Upgrades
Starting Upgrades Belter’s Rig, Workshop, 1 of choice.
Belters Only Upgrades ☐ Belter’s Rig — 2 free Load dedicated to Limes equipment. ☐ Expeditionary Berth — Use a downtime action to relocate your base module (Rimhouse/Spin Pod) and reconnect facilities. ☐ Torch Suite — +1 effect on cutting/harvesting clocks; reduce one hull breach consequence by one level. ☐ Bag & Tag — Capture bags, anchors, line guns: treat medium debris as small for tow/haul clocks. ☐ Skimmer Rights — Recognized salvage lanes reduce entanglement severity by 1 when the cause is jurisdiction. ☐ Grav Sonde — +1d to Gather Information on internal structure/voids; reveal one hidden hazard per site. ☐ Yard Contract — During downtime, roll dice equal to your Tier. Gain Credit equal to the highest result, minus your Heat. ☐ Parts Ledger — +2 Credit payoff on scores that deliver specialty alloys, coils, or certified components. ☐ Cold Storage — +1d to Acquire Asset when sourcing tanks, bags, or cryo for volatile loads. ☐ Safe Tow — +1d engagement on Transport plans that involve towing or pushing mass. ☐ Turf — Reduces the Credit cost multiplier to advance crew Tier. (May be taken multiple times.)
Base: ☐,☐ Life support, ☐,☐ Independence, ☐,☐ Maneuver, ☐,☐ Hidden, ☐,☐ Secure.
Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.
Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Workshop, ☐,☐ Hangar, ☐,☐ Prison.
Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.
Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.
Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.
Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier +1 for strong hold) ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Add Elite, Edge, or Type to one cohort
Cohorts
Each cohort needs this data.
Name:
☐ Gang or ☐ Expert.
Type: ☐ Adepts, ☐ Rooks, ☐ Rovers, ☐ Skulks, ☐ Thugs.
Edges & Flaws: ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal, ☐ Principled, ☐ Animal, ☐ Savage, ☐ Unreliable, ☐ Wild.
Damage: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.