Difference between revisions of "Icarus Burning"

From Action
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 10: Line 10:
 
|valign=top|
 
|valign=top|
 
'''Actions<br>
 
'''Actions<br>
[[Actions (IB)#Insight|Insight]]<br>
+
'''[[Actions (IB)#Insight|Insight]]'''<br>
&nbsp;&nbsp;[[Actions (IB)#Hack|Hack]]<br>
 
 
&nbsp;&nbsp;[[Actions (IB)#Helm|Helm]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Helm|Helm]]<br>
 +
&nbsp;&nbsp;[[Actions (IB)#Interface|Interface]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Mark|Mark]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Mark|Mark]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Study|Study]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Study|Study]]<br>
[[Actions (IB)#Prowess|Prowess]]<br>
+
'''[[Actions (IB)#Prowess|Prowess]]'''<br>
 
&nbsp;&nbsp;[[Actions (IB)#Lunar|Lunar]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Lunar|Lunar]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Micro|Micro]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Micro|Micro]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Rig|Rig]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Rig|Rig]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Terran|Terran]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Terran|Terran]]<br>
[[Actions (IB)#Resolve|Resolve]]<br>
+
'''[[Actions (IB)#Resolve|Resolve]]'''<br>
 
&nbsp;&nbsp;[[Actions (IB)#Command|Command]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Command|Command]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Consort|Consort]]<br>
 
&nbsp;&nbsp;[[Actions (IB)#Consort|Consort]]<br>
Line 43: Line 43:
 
# '''[[Logist (IB)|Logist]]''' [[Sage (FiD)|Sage]] Study
 
# '''[[Logist (IB)|Logist]]''' [[Sage (FiD)|Sage]] Study
 
# '''[[Mastermind (IB)|Mastermind]]''' [[Mastermind (FiD)|Mastermind]]
 
# '''[[Mastermind (IB)|Mastermind]]''' [[Mastermind (FiD)|Mastermind]]
# '''[[Phoenix (IB)|Phoenix]]''' Old Timer
+
# '''[[Nestor (IB)|Nestor]]''' Old Timer
 +
# '''[[Outis (IB)|Outis]]''' 
 
# '''[[Posthuman (IB)|Posthuman]]'''  
 
# '''[[Posthuman (IB)|Posthuman]]'''  
 
# '''[[Rigger (IB)|Rigger ]]''' [[Savant (FiD)|Savant]] Rig Praxic?
 
# '''[[Rigger (IB)|Rigger ]]''' [[Savant (FiD)|Savant]] Rig Praxic?
 
# '''[[Rover  (IB)|Rover]]''' [[Ranger (FiD)|Ranger]]/bandit
 
# '''[[Rover  (IB)|Rover]]''' [[Ranger (FiD)|Ranger]]/bandit
# '''[[Shadow (IB)|Shadow]]''' [[Rogue (FiD)|Rogue]], Rig/Hack
 
  
 
----
 
----
Line 92: Line 92:
 
* '''Training''' Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
 
* '''Training''' Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
 
* '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155.
 
* '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155.
 +
 +
;Gather Information
 +
When you seek knowledge, recall data, or make sense of your surroundings, roll the most appropriate [[Actions (IB)|Action]]. There is no Position or Effect — the result determines how much and how clearly you learn.
 +
 +
Gather Information has no direct consequences or danger; it measures clarity, not risk. Failures indicate incomplete or ambiguous data rather than harm or deception. The information gained is colored by your background and experience, this is usually reflected in your number of dice, but the [[GM]] may add more color or detail as appropriate.
 +
 +
During a score, this may involve observation, recall, or brief flashbacks to earlier preparations. During free play, it may represent any form of research, analysis, or inquiry.
 +
 +
{| class="wikitable"
 +
! Result !! Outcome
 +
|-
 +
| '''1–3''' || You gain a fragment, impression, or single clue — useful but incomplete.
 +
|-
 +
| '''4–5''' || You gain a clear answer, though it may be limited or contradictory.
 +
|-
 +
| '''6''' || You gain a detailed and reliable picture of the situation.
 +
|-
 +
| '''Critical''' || You gain exceptional insight, additional leads, or a new and valuable perspective.
 +
|}
 +
 +
Use Gather Information whenever learning more could improve your Position, increase your Effect, or reveal new opportunities — but never to determine success or failure. It clarifies the world; it doesn’t punish curiosity.
  
 
== Related ==
 
== Related ==

Latest revision as of 16:21, 7 October 2025

Icarus BurningIcarus Burning logo
Starfox's Blades in the Dark space hack

Presentation ActionsPowersDowntime

Playbooks

Actions
Insight
  Helm
  Interface
  Mark
  Study
Prowess
  Lunar
  Micro
  Rig
  Terran
Resolve
  Command
  Consort
  Judge
  Sway


Inventory
Crafting

Playbooks

  1. Captain Captain
  2. Cyborg
  3. Daemon Neural Pilot Helm
  4. Face Mountebank
  5. Lancer Sharpshooter,Fighter Mark
  6. Logist Sage Study
  7. Mastermind Mastermind
  8. Nestor Old Timer
  9. Outis
  10. Posthuman
  11. Rigger Savant Rig Praxic?
  12. Rover Ranger/bandit

Shared Special Abilities

  1. Additional Playbook
  2. Crew Perk

Crew Playbooks

  1. Cabal
  2. Cartel
  3. Cult
  4. Delvers
  5. Glimmers
  6. Manhunters
  7. Soldiers
  8. Travelers
  9. Troupe
  10. Wardens

FiD Crew Playbooks

  1. Cabal
  2. Cartel
  3. Cult
  4. Delvers
  5. Glimmers
  6. Manhunters
  7. Soldiers
  8. Travelers
  9. Troupe
  10. Wardens

House Rules

Yes, this is still Starfox. Of course there are house rules.

  • Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
  • To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
  • Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
  • Breaking Reputation badly enough you will gain Xp, but may reduce your Reputation.
  • Hunting Ground is not used. Page 93.
  • Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
  • Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Gather Information

When you seek knowledge, recall data, or make sense of your surroundings, roll the most appropriate Action. There is no Position or Effect — the result determines how much and how clearly you learn.

Gather Information has no direct consequences or danger; it measures clarity, not risk. Failures indicate incomplete or ambiguous data rather than harm or deception. The information gained is colored by your background and experience, this is usually reflected in your number of dice, but the GM may add more color or detail as appropriate.

During a score, this may involve observation, recall, or brief flashbacks to earlier preparations. During free play, it may represent any form of research, analysis, or inquiry.

Result Outcome
1–3 You gain a fragment, impression, or single clue — useful but incomplete.
4–5 You gain a clear answer, though it may be limited or contradictory.
6 You gain a detailed and reliable picture of the situation.
Critical You gain exceptional insight, additional leads, or a new and valuable perspective.

Use Gather Information whenever learning more could improve your Position, increase your Effect, or reveal new opportunities — but never to determine success or failure. It clarifies the world; it doesn’t punish curiosity.

Related

Campaigns

Projects

External Links