Difference between revisions of "Fox in the Dark"

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{{FiD}}
 
{{FiD}}
* [[Presentation (FiD)|Presentation]]
+
[[Presentation (FiD)|Presentation]]
* [[Actions (FiD) | Actions]]
+
[[Actions (FiD) | Actions]]
* [[Powers (FiD)|Powers]]
+
[[Powers (FiD)|Powers]]
* [[Races (FiD)|Races]]
+
[[Downtime (FiD)|Downtime]]
  
 
=== Playbooks ===
 
=== Playbooks ===
{|class="wikitable"
+
{|class="wikitable"  
 
|-
 
|-
 +
|valign=top|
 +
'''[[Actions (FiD)|Actions]]'''
 +
# '''[[Actions (FiD)#Attune|Attune]]'''
 +
# '''[[Actions (FiD)#Command|Command]]'''
 +
# '''[[Actions (FiD)#Consort|Consort]]'''
 +
# '''[[Actions (FiD)#Finesse|Finesse]]'''
 +
# '''[[Actions (FiD)#Hunt|Hunt]]'''
 +
# '''[[Actions (FiD)#Prowl|Prowl]]'''
 +
# '''[[Actions (FiD)#Skirmish|Skirmish]]'''
 +
# '''[[Actions (FiD)#Study|Study]]'''
 +
# '''[[Actions (FiD)#Survey|Survey]]'''
 +
# '''[[Actions (FiD)#Sway|Sway]]'''
 +
# '''[[Actions (FiD)#Tinker|Tinker]]'''
 +
# '''[[Actions (FiD)#Wreck|Wreck]]'''
 +
----
 +
'''Inventory'''
 +
* '''[[Standard_Equipment_(FiD)|Common]]'''
 +
 +
'''[[Crafting (FiD)|Crafting]]'''
 +
* '''[[Alchemy (FiD)|Alchemy]]'''
 +
* '''[[Armaments (FiD)|Armaments]]'''
 +
* '''[[Gadgets (FiD)|Gadgets]]'''
 +
* '''[[Magic Items (FiD)|Magic Items]]'''
 +
* '''[[Rituals (FiD)|Rituals]]'''
 
|valign=top|
 
|valign=top|
 
'''Mundane Playbooks
 
'''Mundane Playbooks
# '''[[Captain (FiD)|Captain]]'''
+
# '''[[Captain (FiD)|Captain]]'''
# '''[[Fighter (FiD)|Fighter]]'''              
+
# '''[[Fighter (FiD)|Fighter]]'''  
# '''[[Knight (FiD)|Knight]]'''            
+
# '''[[Knight (FiD)|Knight]]'''  
# '''[[Mastermind (FiD)|Mastermind]]'''    
+
# '''[[Mastermind (FiD)|Mastermind]]'''
# '''[[Mountebank (FiD)|Mountebank]]'''  
+
# '''[[Mountebank (FiD)|Mountebank]]'''
# '''[[Occultist (FiD)|Occultist]]'''    
+
# '''[[Occultist (FiD)|Occultist]]'''
# '''[[Ranger (FiD)|Ranger]]'''          
+
# '''[[Ranger (FiD)|Ranger]]'''
# '''[[Rogue (FiD)|Rogue]]'''
+
# '''[[Rogue (FiD)|Rogue]]'''
# '''[[Sage (FiD)|Sage]]'''          
+
# '''[[Sage (FiD)|Sage]]'''
# '''[[Savant (FiD)|Savant]]'''            
+
# '''[[Savant (FiD)|Savant]]'''
# '''[[Sharpshooter (FiD)|Sharpshooter]]'''          
+
# '''[[Sharpshooter (FiD)|Sharpshooter]]'''
 
# '''[[Swashbuckler (FiD)|Swashbuckler]]'''  
 
# '''[[Swashbuckler (FiD)|Swashbuckler]]'''  
# '''[[Warrior (FiD)|Warrior]]'''  
+
# '''[[Warrior (FiD)|Warrior]]'''
----              
+
# '''[[Weapon Master (FiD)|Weapon Master]]'''
 +
----
 +
'''Shared Special Abilities
 +
# '''[[Additional Playbook (FiD)|Additional Playbook]]
 +
# '''[[Crew Perk (FiD)|Crew Perk]]
 +
# '''[[Humans (FiD)|Humans]]
 +
# '''[[Races (FiD)|Other Races]]
  
 
|valign=top|
 
|valign=top|
 
'''[[Powers (FiD)|Power]] Playbooks
 
'''[[Powers (FiD)|Power]] Playbooks
# '''[[Artificing (FiD)|Artificer]]'''  
+
# '''[[Artificer (FiD)|Artificer]]'''
# '''[[Bard (FiD)|Bard]]'''            
+
# '''[[Bard (FiD)|Bard]]'''  
# '''[[Chi (FiD)|Chi]]'''                      
+
# '''[[Chi (FiD)|Chi]]'''
# '''[[Cleric (FiD)|Cleric]]'''      
+
# '''[[Cleric (FiD)|Cleric]]'''  
# '''[[Druid (FiD)|Druid]]'''    
+
# '''[[Druid (FiD)|Druid]]'''
# '''[[Mystic (FiD)|Mystic]]'''            
+
# '''[[Mystic (FiD)|Mystic]]'''
# '''[[Saint (FiD)|Saint]]'''          
+
# '''[[Ninja (FiD)|Ninja]]'''
# '''[[Sorcerer (FiD)|Sorcerer]]'''          
+
# '''[[Saint (FiD)|Saint]]'''
# '''[[Veil-Walker (FiD)|Veil-Walker]]'''  
+
# '''[[Sorcerer (FiD)|Sorcerer]]'''  
# '''[[Warlock (FiD)|Warlock]]'''
+
# '''[[Warlock (FiD)|Warlock]]'''
# '''[[Wizard (FiD)|Wizard]]'''  
+
# '''[[Wizard (FiD)|Wizard]]'''
----
+
 
 
'''Exotics
 
'''Exotics
# '''[[Monster (FiD)|Monster]]'''        
+
# '''[[Monster (FiD)|Monster]]'''  
# '''[[Spirit (FiD)|Spirit]]'''  
+
# '''[[Spirit (FiD)|Spirit]]'''
# '''[[Wee One (FiD)|Wee One]]'''                  
+
# '''[[Wee One (FiD)|Wee One]]'''  
----
+
 
'''Projects
 
# '''[[Jedi (FiD)|Jedi]]'''                     
 
# '''[[Mutation (FiD)|Mutation]]'''     
 
# '''[[Psi (FiD)|Psi]]'''                         
 
# '''[[Psychonaut (FiD)|Psychonaut]]'''
 
# '''[[Sith (FiD)|Sith]]'''
 
# '''[[Starborn (FiD)|Starborn]]''' 
 
 
|valign=top|
 
|valign=top|
 +
 
'''[[Powers (FiD)|Power]] Forms
 
'''[[Powers (FiD)|Power]] Forms
 
# '''[[Air Powers (FiD)|Air]]'''  
 
# '''[[Air Powers (FiD)|Air]]'''  
 
# '''[[Animal Powers (FiD)|Animal]]'''  
 
# '''[[Animal Powers (FiD)|Animal]]'''  
 
# '''[[Barrier Powers (FiD)|Barrier]]'''  
 
# '''[[Barrier Powers (FiD)|Barrier]]'''  
# '''[[Darkness Powers (FiD)|Darkness]]'''
+
# '''[[Darkness Powers (FiD)|Darkness]]'''
# '''[[Death Powers (FiD)|Death]]'''
+
# '''[[Death Powers (FiD)|Death]]'''
# '''[[Earth Powers (FiD)|Earth]]'''
+
# '''[[Earth Powers (FiD)|Earth]]'''
# '''[[Electricity Powers (FiD)|Electricity]]'''
+
# '''[[Electricity Powers (FiD)|Electricity]]'''
# '''[[Fire Powers (FiD)|Fire]]'''
+
# '''[[Fire Powers (FiD)|Fire]]'''
# '''[[Flux Powers (FiD)|Flux]]'''  
+
# '''[[Flux Powers (FiD)|Flux]]'''  
# '''[[Ice Powers (FiD)|Ice]]'''
+
# '''[[Ice Powers (FiD)|Ice]]'''
# '''[[Illusion Powers (FiD)|Illusion]]'''
+
# '''[[Illusion Powers (FiD)|Illusion]]'''
# '''[[Kinesis Powers (FiD)|Kinesis]]'''  
+
# '''[[Kinesis Powers (FiD)|Kinesis]]'''  
# '''[[Life Powers (FiD)|Life]]'''
+
# '''[[Life Powers (FiD)|Life]]'''
# '''[[Light Powers (FiD)|Light]]'''
+
# '''[[Light Powers (FiD)|Light]]'''
# '''[[Metal Powers (FiD)|Metal]]'''
+
# '''[[Metal Powers (FiD)|Metal]]'''
# '''[[Mind Powers (FiD)|Mind]]'''  
+
# '''[[Mind Powers (FiD)|Mind]]'''  
# '''[[Order Powers (FiD)|Order]]'''
+
# '''[[Order Powers (FiD)|Order]]'''
# '''[[Plant Powers (FiD)|Plant]]'''
+
# '''[[Plant Powers (FiD)|Plant]]'''
# '''[[Space Powers (FiD)|Space]]'''
+
# '''[[Space Powers (FiD)|Space]]'''
# '''[[Time Powers (FiD)|Time]]'''  
+
# '''[[Time Powers (FiD)|Time]]'''  
# '''[[Water Powers (FiD)|Water]]'''
+
# '''[[Water Powers (FiD)|Water]]'''
----
+
 
# '''[[Curse Powers (FiD)|Curse]]''' 
 
 
|valign=top|
 
|valign=top|
 +
 
'''Crew Playbooks
 
'''Crew Playbooks
# '''[[Cabal (FiD)|Cabal]]'''                        
+
# '''[[Cabal (FiD)|Cabal]]'''
# '''[[Cartel (FiD)|Cartel]]'''                      
+
# '''[[Cartel (FiD)|Cartel]]'''
# '''[[Cult (FiD)|Cult]]'''                          
+
# '''[[Cult (FiD)|Cult]]'''
# '''[[Delvers (FiD)|Delvers ]]'''              
+
# '''[[Delvers (FiD)|Delvers ]]'''
# '''[[Glimmers (FiD)|Glimmers]]'''        
+
# '''[[Glimmers (FiD)|Glimmers]]'''
# '''[[Manhunters (FiD)|Manhunters]]'''  
+
# '''[[Manhunters (FiD)|Manhunters]]'''  
# '''[[Travelers (FiD)|Travelers]]'''          
+
# '''[[Soldiers (FiD)|Soldiers]]'''
# '''[[Troupe (FiD)|Troupe]]'''                  
+
# '''[[Travelers (FiD)|Travelers]]'''
# '''[[Wardens (FiD)|Wardens]]'''            
+
# '''[[Troupe (FiD)|Troupe]]'''  
# '''[[Warriors (FiD)|Warriors]]'''             
+
# '''[[Wardens (FiD)|Wardens]]'''
|valign=top|
 
'''Shared Special Abilities
 
# '''[[Additional Playbook (FiD)|Additional Playbook]]
 
# '''[[Crew Perk (FiD)|Crew Perk]]
 
# '''[[Races (FiD)|Race]]
 
# '''[[Veteran (FiD)|Veteran]]
 
----
 
'''Inventory'''
 
* '''[[Standard_Equipment_(FiD)|Common]]'''
 
* '''[[Standard_Equipment_(FiD)#Special_Equipment|Special Equipment]]'''
 
----
 
'''[[Crafting (FiD)|Crafting]]'''
 
* '''[[Alchemy (FiD)|Alchemy]]'''
 
* '''[[Armaments (FiD)|Armaments]]'''
 
* '''[[Gadgets (FiD)|Gadgets]]'''
 
* '''[[Magic Items (FiD)|Magic Items]]'''
 
* '''[[Rituals (FiD)|Rituals]]'''  
 
 
|}
 
|}
 +
{{tocright}}
  
 
== House Rules ==
 
== House Rules ==
Line 113: Line 121:
 
* '''Irresistible Plot''' Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret.  Page 32.
 
* '''Irresistible Plot''' Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret.  Page 32.
 
* '''Hunting Ground''' is not used. Page 93.
 
* '''Hunting Ground''' is not used. Page 93.
* '''Training''' There are no training facilities. Page 94.
+
* '''Training''' Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
 
* '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155.
 
* '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155.
  
Line 130: Line 138:
 
== External Links ==
 
== External Links ==
 
* [https://www.worldanvil.com/w/greyhawk-datiga/map/0e253c8b-9b56-454c-b940-ca0eb99203b8 Interactive City of Greyhawk Map]
 
* [https://www.worldanvil.com/w/greyhawk-datiga/map/0e253c8b-9b56-454c-b940-ca0eb99203b8 Interactive City of Greyhawk Map]
 +
* [https://randomtablesrpg.com/fantasy/100-random-dnd-city-encounter-tables-for-low-level-players-who-need-help/ 100 Random City Encounters]

Latest revision as of 00:18, 9 March 2025

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Presentation ActionsPowersDowntime

Playbooks

Actions

  1. Attune
  2. Command
  3. Consort
  4. Finesse
  5. Hunt
  6. Prowl
  7. Skirmish
  8. Study
  9. Survey
  10. Sway
  11. Tinker
  12. Wreck

Inventory

Crafting

Mundane Playbooks

  1. Captain
  2. Fighter
  3. Knight
  4. Mastermind
  5. Mountebank
  6. Occultist
  7. Ranger
  8. Rogue
  9. Sage
  10. Savant
  11. Sharpshooter
  12. Swashbuckler
  13. Warrior
  14. Weapon Master

Shared Special Abilities

  1. Additional Playbook
  2. Crew Perk
  3. Humans
  4. Other Races

Power Playbooks

  1. Artificer
  2. Bard
  3. Chi
  4. Cleric
  5. Druid
  6. Mystic
  7. Ninja
  8. Saint
  9. Sorcerer
  10. Warlock
  11. Wizard

Exotics

  1. Monster
  2. Spirit
  3. Wee One

Power Forms

  1. Air
  2. Animal
  3. Barrier
  4. Darkness
  5. Death
  6. Earth
  7. Electricity
  8. Fire
  9. Flux
  10. Ice
  11. Illusion
  12. Kinesis
  13. Life
  14. Light
  15. Metal
  16. Mind
  17. Order
  18. Plant
  19. Space
  20. Time
  21. Water

Crew Playbooks

  1. Cabal
  2. Cartel
  3. Cult
  4. Delvers
  5. Glimmers
  6. Manhunters
  7. Soldiers
  8. Travelers
  9. Troupe
  10. Wardens

House Rules

Yes, this is still Starfox.

  • Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
  • To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
  • Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
  • Hunting Ground is not used. Page 93.
  • Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
  • Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.

Related

Campaigns

Projects

External Links