Difference between revisions of "Fox in the Dark"
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− | + | {{FiD}} | |
− | + | [[Presentation (FiD)|Presentation]] | |
+ | — [[Actions (FiD) | Actions]] | ||
+ | — [[Powers (FiD)|Powers]] | ||
+ | — [[Downtime (FiD)|Downtime]] | ||
− | === | + | === Playbooks === |
− | ( | + | {|class="wikitable" |
− | + | |- | |
− | + | |valign=top| | |
− | + | '''[[Actions (FiD)|Actions]]''' | |
− | + | # '''[[Actions (FiD)#Attune|Attune]]''' | |
− | + | # '''[[Actions (FiD)#Command|Command]]''' | |
− | + | # '''[[Actions (FiD)#Consort|Consort]]''' | |
+ | # '''[[Actions (FiD)#Finesse|Finesse]]''' | ||
+ | # '''[[Actions (FiD)#Hunt|Hunt]]''' | ||
+ | # '''[[Actions (FiD)#Prowl|Prowl]]''' | ||
+ | # '''[[Actions (FiD)#Skirmish|Skirmish]]''' | ||
+ | # '''[[Actions (FiD)#Study|Study]]''' | ||
+ | # '''[[Actions (FiD)#Survey|Survey]]''' | ||
+ | # '''[[Actions (FiD)#Sway|Sway]]''' | ||
+ | # '''[[Actions (FiD)#Tinker|Tinker]]''' | ||
+ | # '''[[Actions (FiD)#Wreck|Wreck]]''' | ||
+ | ---- | ||
+ | '''Inventory''' | ||
+ | * '''[[Standard_Equipment_(FiD)|Common]]''' | ||
− | = | + | '''[[Crafting (FiD)|Crafting]]''' |
− | ( | + | * '''[[Alchemy (FiD)|Alchemy]]''' |
− | + | * '''[[Armaments (FiD)|Armaments]]''' | |
− | + | * '''[[Gadgets (FiD)|Gadgets]]''' | |
− | + | * '''[[Magic Items (FiD)|Magic Items]]''' | |
− | + | * '''[[Rituals (FiD)|Rituals]]''' | |
− | + | |valign=top| | |
− | + | '''Mundane Playbooks | |
− | + | # '''[[Captain (FiD)|Captain]]''' | |
− | + | # '''[[Fighter (FiD)|Fighter]]''' | |
− | + | # '''[[Knight (FiD)|Knight]]''' | |
− | + | # '''[[Mastermind (FiD)|Mastermind]]''' | |
+ | # '''[[Mountebank (FiD)|Mountebank]]''' | ||
+ | # '''[[Occultist (FiD)|Occultist]]''' | ||
+ | # '''[[Ranger (FiD)|Ranger]]''' | ||
+ | # '''[[Rogue (FiD)|Rogue]]''' | ||
+ | # '''[[Sage (FiD)|Sage]]''' | ||
+ | # '''[[Savant (FiD)|Savant]]''' | ||
+ | # '''[[Sharpshooter (FiD)|Sharpshooter]]''' | ||
+ | # '''[[Swashbuckler (FiD)|Swashbuckler]]''' | ||
+ | # '''[[Warrior (FiD)|Warrior]]''' | ||
+ | # '''[[Weapon Master (FiD)|Weapon Master]]''' | ||
+ | ---- | ||
+ | '''Shared Special Abilities | ||
+ | # '''[[Additional Playbook (FiD)|Additional Playbook]] | ||
+ | # '''[[Crew Perk (FiD)|Crew Perk]] | ||
+ | # '''[[Humans (FiD)|Humans]] | ||
+ | # '''[[Races (FiD)|Other Races]] | ||
− | = | + | |valign=top| |
− | ( | + | '''[[Powers (FiD)|Power]] Playbooks |
− | + | # '''[[Artificer (FiD)|Artificer]]''' | |
− | + | # '''[[Bard (FiD)|Bard]]''' | |
− | + | # '''[[Chi (FiD)|Chi]]''' | |
− | + | # '''[[Cleric (FiD)|Cleric]]''' | |
− | + | # '''[[Druid (FiD)|Druid]]''' | |
− | + | # '''[[Mystic (FiD)|Mystic]]''' | |
− | + | # '''[[Ninja (FiD)|Ninja]]''' | |
− | + | # '''[[Saint (FiD)|Saint]]''' | |
+ | # '''[[Sorcerer (FiD)|Sorcerer]]''' | ||
+ | # '''[[Warlock (FiD)|Warlock]]''' | ||
+ | # '''[[Wizard (FiD)|Wizard]]''' | ||
− | + | '''Exotics | |
− | ( | + | # '''[[Monster (FiD)|Monster]]''' |
− | + | # '''[[Spirit (FiD)|Spirit]]''' | |
− | + | # '''[[Wee One (FiD)|Wee One]]''' | |
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− | = | + | |valign=top| |
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− | + | '''[[Powers (FiD)|Power]] Forms | |
− | ( | + | # '''[[Air Powers (FiD)|Air]]''' |
− | + | # '''[[Animal Powers (FiD)|Animal]]''' | |
− | + | # '''[[Barrier Powers (FiD)|Barrier]]''' | |
− | + | # '''[[Darkness Powers (FiD)|Darkness]]''' | |
− | + | # '''[[Death Powers (FiD)|Death]]''' | |
− | + | # '''[[Earth Powers (FiD)|Earth]]''' | |
− | + | # '''[[Electricity Powers (FiD)|Electricity]]''' | |
− | + | # '''[[Fire Powers (FiD)|Fire]]''' | |
− | + | # '''[[Flux Powers (FiD)|Flux]]''' | |
− | + | # '''[[Ice Powers (FiD)|Ice]]''' | |
− | + | # '''[[Illusion Powers (FiD)|Illusion]]''' | |
− | + | # '''[[Kinesis Powers (FiD)|Kinesis]]''' | |
+ | # '''[[Life Powers (FiD)|Life]]''' | ||
+ | # '''[[Light Powers (FiD)|Light]]''' | ||
+ | # '''[[Metal Powers (FiD)|Metal]]''' | ||
+ | # '''[[Mind Powers (FiD)|Mind]]''' | ||
+ | # '''[[Order Powers (FiD)|Order]]''' | ||
+ | # '''[[Plant Powers (FiD)|Plant]]''' | ||
+ | # '''[[Space Powers (FiD)|Space]]''' | ||
+ | # '''[[Time Powers (FiD)|Time]]''' | ||
+ | # '''[[Water Powers (FiD)|Water]]''' | ||
− | = | + | |valign=top| |
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− | + | '''Crew Playbooks | |
− | ( | + | # '''[[Cabal (FiD)|Cabal]]''' |
− | + | # '''[[Cartel (FiD)|Cartel]]''' | |
− | + | # '''[[Cult (FiD)|Cult]]''' | |
− | + | # '''[[Delvers (FiD)|Delvers ]]''' | |
− | + | # '''[[Glimmers (FiD)|Glimmers]]''' | |
− | + | # '''[[Manhunters (FiD)|Manhunters]]''' | |
− | + | # '''[[Soldiers (FiD)|Soldiers]]''' | |
− | + | # '''[[Travelers (FiD)|Travelers]]''' | |
− | + | # '''[[Troupe (FiD)|Troupe]]''' | |
− | + | # '''[[Wardens (FiD)|Wardens]]''' | |
− | + | |} | |
+ | {{tocright}} | ||
− | === | + | == House Rules == |
− | + | Yes, this is still [[User:Starfox|Starfox]]. | |
− | + | * '''Fumble''' If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7. | |
− | + | * '''To Resist or Not Resist''' When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32. | |
− | the | + | * '''Irresistible Plot''' Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32. |
− | + | * '''Hunting Ground''' is not used. Page 93. | |
− | + | * '''Training''' Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94. | |
− | + | * '''Not as Bad as it Looks''' At the end of a score, all player characters reduce all harm by one level. Page 155. | |
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− | == | + | == Related == |
− | ( | + | * [[Die Probabilities (FiD)|Die Probabilities]] |
− | + | * [[Kit and Tiers (FiD)|Kit and Tiers]] | |
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− | === | + | == Campaigns == |
− | ( | + | * [https://app.roll20.net/campaigns/details/18178429/liberate-highport Liberate Highport!] |
− | + | * [[Princess World—Frontier Kingdoms (FiD)|Princess World—Frontier Kingdoms]]—[https://app.roll20.net/campaigns/details/16963058/princess-kingdoms Roll20] | |
− | + | * [https://app.roll20.net/campaigns/details/17096450/duskvol-darkness Duskvol Darkness] a conventional BitD campaign | |
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− | == | + | == Projects == |
− | ( | + | * [[Quirks (FiD)|Quirks]] |
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− | === | + | == External Links == |
− | + | * [https://www.worldanvil.com/w/greyhawk-datiga/map/0e253c8b-9b56-454c-b940-ca0eb99203b8 Interactive City of Greyhawk Map] | |
− | + | * [https://randomtablesrpg.com/fantasy/100-random-dnd-city-encounter-tables-for-low-level-players-who-need-help/ 100 Random City Encounters] | |
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Latest revision as of 00:18, 9 March 2025
![]() |
Starfox's Blades in the Dark fan page |
Presentation — Actions — Powers — Downtime
Playbooks
Inventory |
Mundane Playbooks
Shared Special Abilities |
Power Playbooks Exotics |
Power Forms |
Crew Playbooks |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training Training facilities allows training inside the lair, avoiding dependency on exterior facilities. There is no benefit other than security. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign