Difference between revisions of "Fox in the Dark"
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* [[Actions (FiD) | Actions]] | * [[Actions (FiD) | Actions]] | ||
* [[Powers (FiD)|Powers]] | * [[Powers (FiD)|Powers]] | ||
− | * [[ | + | * [[Downtime (FiD)|Downtime]] |
=== Playbooks === | === Playbooks === | ||
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|valign=top| | |valign=top| | ||
'''Mundane Playbooks | '''Mundane Playbooks | ||
− | # '''[[ | + | # '''[[Captain (FiD)|Captain]]''' |
+ | # '''[[Fighter (FiD)|Fighter]]''' | ||
# '''[[Knight (FiD)|Knight]]''' | # '''[[Knight (FiD)|Knight]]''' | ||
# '''[[Mastermind (FiD)|Mastermind]]''' | # '''[[Mastermind (FiD)|Mastermind]]''' | ||
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# '''[[Occultist (FiD)|Occultist]]''' | # '''[[Occultist (FiD)|Occultist]]''' | ||
# '''[[Ranger (FiD)|Ranger]]''' | # '''[[Ranger (FiD)|Ranger]]''' | ||
− | # '''[[Rogue (FiD)|Rogue]]''' | + | # '''[[Rogue (FiD)|Rogue]]''' |
+ | # '''[[Sage (FiD)|Sage]]''' | ||
# '''[[Savant (FiD)|Savant]]''' | # '''[[Savant (FiD)|Savant]]''' | ||
− | # '''[[ | + | # '''[[Sharpshooter (FiD)|Sharpshooter]]''' |
# '''[[Swashbuckler (FiD)|Swashbuckler]]''' | # '''[[Swashbuckler (FiD)|Swashbuckler]]''' | ||
− | + | # '''[[Warrior (FiD)|Warrior]]''' | |
− | # '''[[ | + | ---- |
− | # '''[[ | + | '''Projects |
+ | # '''[[Weapon Master (FiD)|Weapon Master]]''' | ||
|valign=top| | |valign=top| | ||
'''[[Powers (FiD)|Power]] Playbooks | '''[[Powers (FiD)|Power]] Playbooks | ||
− | # '''[[ | + | # '''[[Artificing (FiD)|Artificer]]''' |
− | # '''[[ | + | # '''[[Bard (FiD)|Bard]]''' |
# '''[[Chi (FiD)|Chi]]''' | # '''[[Chi (FiD)|Chi]]''' | ||
− | # '''[[ | + | # '''[[Cleric (FiD)|Cleric]]''' |
+ | # '''[[Druid (FiD)|Druid]]''' | ||
+ | # '''[[Mystic (FiD)|Mystic]]''' | ||
+ | # '''[[Saint (FiD)|Saint]]''' | ||
+ | # '''[[Sorcerer (FiD)|Sorcerer]]''' | ||
+ | # '''[[Veil-Walker (FiD)|Veil-Walker]]''' | ||
+ | # '''[[Warlock (FiD)|Warlock]]''' | ||
+ | # '''[[Wizard (FiD)|Wizard]]''' | ||
+ | ---- | ||
+ | '''Exotics | ||
# '''[[Monster (FiD)|Monster]]''' | # '''[[Monster (FiD)|Monster]]''' | ||
− | + | # '''[[Spirit (FiD)|Spirit]]''' | |
− | + | # '''[[Wee One (FiD)|Wee One]]''' | |
− | |||
− | |||
− | # '''[[Spirit (FiD)|Spirit]]''' | ||
− | |||
− | # '''[[ | ||
---- | ---- | ||
+ | '''Projects | ||
# '''[[Jedi (FiD)|Jedi]]''' | # '''[[Jedi (FiD)|Jedi]]''' | ||
# '''[[Mutation (FiD)|Mutation]]''' | # '''[[Mutation (FiD)|Mutation]]''' | ||
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# '''[[Psychonaut (FiD)|Psychonaut]]''' | # '''[[Psychonaut (FiD)|Psychonaut]]''' | ||
# '''[[Sith (FiD)|Sith]]''' | # '''[[Sith (FiD)|Sith]]''' | ||
− | # '''[[Starborn (FiD)|Starborn]]''' | + | # '''[[Starborn (FiD)|Starborn]]''' |
− | |||
|valign=top| | |valign=top| | ||
'''[[Powers (FiD)|Power]] Forms | '''[[Powers (FiD)|Power]] Forms | ||
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# '''[[Time Powers (FiD)|Time]]''' | # '''[[Time Powers (FiD)|Time]]''' | ||
# '''[[Water Powers (FiD)|Water]]''' | # '''[[Water Powers (FiD)|Water]]''' | ||
+ | ---- | ||
+ | # '''[[Curse Powers (FiD)|Curse]]''' | ||
|valign=top| | |valign=top| | ||
'''Crew Playbooks | '''Crew Playbooks | ||
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# '''[[Delvers (FiD)|Delvers ]]''' | # '''[[Delvers (FiD)|Delvers ]]''' | ||
# '''[[Glimmers (FiD)|Glimmers]]''' | # '''[[Glimmers (FiD)|Glimmers]]''' | ||
− | # '''[[Manhunters (FiD)|Manhunters]]''' | + | # '''[[Manhunters (FiD)|Manhunters]]''' |
+ | # '''[[Soldiers (FiD)|Soldiers]]''' | ||
# '''[[Travelers (FiD)|Travelers]]''' | # '''[[Travelers (FiD)|Travelers]]''' | ||
# '''[[Troupe (FiD)|Troupe]]''' | # '''[[Troupe (FiD)|Troupe]]''' | ||
− | # '''[[Wardens (FiD)|Wardens]]''' | + | # '''[[Wardens (FiD)|Wardens]]''' |
− | |||
|valign=top| | |valign=top| | ||
'''Shared Special Abilities | '''Shared Special Abilities |
Latest revision as of 18:04, 15 December 2024
Starfox's Blades in the Dark fan page |
Playbooks
Mundane Playbooks
Projects |
Power Playbooks Exotics Projects |
Power Forms
|
Crew Playbooks |
Shared Special Abilities Inventory |
House Rules
Yes, this is still Starfox.
- Fumble If you have to select a die result of one, this is a fumble and worse than an outright failure. This is not always relevant depending on the situation, but can be compared to a critical success, except it is the opposition that scores the critical. Page 7.
- To Resist or Not Resist When you make a resistance roll and find the amount of stress lost unacceptable, you can chose to not resist, take the consequence, and suffer only 1 stress. Page 32.
- Irresistible Plot Sometimes a consequence might be a hidden plot development. These may not be resistible, and might even be kept secret. Page 32.
- Hunting Ground is not used. Page 93.
- Training There are no training facilities. Page 94.
- Not as Bad as it Looks At the end of a score, all player characters reduce all harm by one level. Page 155.
Related
Campaigns
- Liberate Highport!
- Princess World—Frontier Kingdoms—Roll20
- Duskvol Darkness a conventional BitD campaign