Difference between revisions of "Dwarves (Greyhawk)"
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− | + | Steadfast, dour, dependable. Dwarfs were a major race in the Flaness a very long time ago, and much of their history is about relentless war with giants and disappointment at the lack of promised help from the elves. | |
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+ | Dwarfs are standoffish and rarely intimate. It is easier for a dwarf to show affection for a token, such as a gift, than for another person. Dwarf females often pretend to be young males (or simply don't make an issue of their gender) among outsiders because the empathic role they think females are expected to play in the outside world scares them. | ||
==== Real-World Models ==== | ==== Real-World Models ==== | ||
− | + | A parody of Germans. | |
==== Cultural Traits ==== | ==== Cultural Traits ==== | ||
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==== Practices ==== | ==== Practices ==== | ||
− | + | Fetishism, Transvestism, Voyeurism , Pornography. | |
==== Taboos ==== | ==== Taboos ==== | ||
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==== Family ==== | ==== Family ==== | ||
− | + | Dwarfs generally have their children young, then leave them in the care of grandparents or other elders of their clan as they go on with their lives. While they value family immensely, they are not good at actually living together. | |
==== Magic ==== | ==== Magic ==== |
Revision as of 20:00, 24 July 2012
Steadfast, dour, dependable. Dwarfs were a major race in the Flaness a very long time ago, and much of their history is about relentless war with giants and disappointment at the lack of promised help from the elves.
Dwarfs are standoffish and rarely intimate. It is easier for a dwarf to show affection for a token, such as a gift, than for another person. Dwarf females often pretend to be young males (or simply don't make an issue of their gender) among outsiders because the empathic role they think females are expected to play in the outside world scares them.
Real-World Models
A parody of Germans.
Cultural Traits
Loyal, Dour, Clannish, Industrious, Materialistic.
Practices
Fetishism, Transvestism, Voyeurism , Pornography.
Taboos
Nudity, Intimate physical contact.
Family
Dwarfs generally have their children young, then leave them in the care of grandparents or other elders of their clan as they go on with their lives. While they value family immensely, they are not good at actually living together.
Magic
Mainly focused on the creation of magical objects. Magic is quite unusual among dwarves, arcane magic doubly so. Sorcerers are almost unknown, wizards tend to approach magic through alchemy and smithcraft. Clerics are more common, and often lead dwarf communities. Many senior dwarf warriors take up the Divine Crusader prestige class with the War domain, using this magic to craft mighty arms and armor.
Pantheon
Moradin is the creator of the dwarves and their main god; all others are comparatively minor next to him.
Name | Rank | Alignment | Sphere | Domains | |
Abbathor | Lesser | NE | Evil, Greed | Deathbound, Greed, Undeath | Dwarf |
Berronar | Lesser | LG | Safety, Truth, Marriage | Family, Protection, Earth | Dwarf |
Clanggedin | Lesser | LN | War, Battle | War, Protection, Law | Dwarf |
Dumathoin | Lesser | N | Secrets, Earth | Cavern, Earth, Knowledge | Dwarf |
Fortubo | Lesser | LN | Stone, Metal, Mountains | Artifice, Earth, Good, Law, Protection | Dwarf, Suel |
Jascar | Lesser | LG | Hills, Mountains | Earth, Good, Law, Protection, War | Suel, Dwarf |
Moradin | Greater | LG | Dwarves, Creation, Smiting, Engineering, War | Artifice, Earth (Metal or Caves), Knowledge (Memory), Rune (Wards), War | Dwarf, Elder |
Ulaa | Intermediate | LG | Hills, Mountains, Gemstones | Earth, Good, Healing (Restoration) Law, Protection (Purity) | Oerdian, Dwarf, Gnome, Flan |
Vergadain | Lesser | N (CN) | Suspicion, Trickery, Trade | Greed, Wealth, Trickery | Dwarf |