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Bag Full of Guns
Inspired by the work of Tun Kai Poh. It's fortunate that I stashed these irons here outside the Thunder Pagoda. You just never know when you're going to need 'em.
On a failed roll, the owner pulls out a basic pistol. On a botch, the bag is out of useful guns, and cannot be used again until refilled (between sessions). The bag does not contain extra ammo. Character's who want "bag full of ammo'' should bye Lightning Reload. Futuristic guns and antiques are not normally in the Bag, although the character can fill the Bag with those if she has access to them. If the gun in question requires a schtick you do not have (such as an arcanowave weapon), the check to draw it is made at -5. If a character besides the owner of the Bag searches through it for a weapon, it is a 3-shot action. If he makes this as a snapshot, he may well botch. This can really ruin your day. Fast Draw won't reduce the time it takes to find a gun in the bag. Treat the Bag as a Signature Weapon in the sense that it cannot be lost or damaged under normal circumstances. Though it cannot be taken along in many places, the character always has it (or one of it's countless brothers) stashed away in a secure location nearby, where it can easily be found. Not in secure areas, though.
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