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Signature Gun


For each schtick spent in this ability, you can select one specific gun as a signature weapon. Your character might have his lucky Glock, the combat shotgun his grandmother gave to him as a coming of age present, his collector's edition ankle holster .32, and so on. A character using a signature weapon gets a +3 damage rating bonus with that particular weapon. Note that this applies to a single, actual weapon, not to all identical weapons; your lucky Glock gives you a +3, but any other Glock of the same model doesn't do anything special for you.

Besides this obvious benefit, Signature Weapons have a form of script immunity. They are never permanently damaged or lost; a villain may steal if from you, but it will always pop up somewhere later in the story. They never break down, though they can still jam. Customs officials and doormen often turn a blind eye to Signature Weapons as well. Unless the weapon couldn't be concealed under the clothes you wear or the security inspection merits a scene of it's own, you always manage to smuggle a Signature Weapon on board airplanes, into presidential palaces and so on. If you pick a particularly large and / or vicious Signature Weapon, the GM is free to revoke this bonus.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sun, Apr 30, 2000.