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We've tried to keep as close as possible to the original rules of the game, but a few things are done differently. We don't use all of these optional rules, but list consider them all viable, depending on what style of play you prefer.
- Deployed Weapon Rules
- Deployed Weapons Table, including many new weapons
- Same-Hex Combat and Tailing.
- Collisions with planes or terrain
- Slow Craft Movement will give those Zeppelins a remote chance of escape.
- Speeding
- Take Off and Landing is the loser's last option, but might save your skin.
- Minimum Skill requirements for planes.
- Grund Attack New rules for the game of "hit-the duck"
- Bailout Giving the tough guys a second chance.
- Magnesium random burn time
- Aiming: Sixth Sense vs Steady Hand
- Exploding Planes
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