Boardgame Rules

We've tried to keep as close as possible to the original rules of the game, but a few things are done differently. We don't use all of these optional rules, but list consider them all viable, depending on what style of play you prefer.
  1. Deployed Weapon Rules
  2. Deployed Weapons Table, including many new weapons
  3. Same-Hex Combat and Tailing.
  4. Collisions with planes or terrain
  5. Slow Craft Movement will give those Zeppelins a remote chance of escape.
  6. Speeding
  7. Take Off and Landing is the loser's last option, but might save your skin.
  8. Minimum Skill requirements for planes.
  9. Grund Attack – New rules for the game of "hit-the duck"
  10. Bailout – Giving the tough guys a second chance.
  11. Magnesium random burn time
  12. Aiming: Sixth Sense vs Steady Hand
  13. Exploding Planes

Copyright © 1998 and onwards, Carl Cramér. Last update Sun, Oct 29, 2000.