Deployed Weapon Rules |
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Deployed Weapons TableMultiple Stun RollsA pilot only has to make one stun check in the end phase, regardless of the number of Sonic and/or Flare rockets he is subject to at the end of a turn. Multiple HardpointsA plane can have hardpoints with greater or lesser capacity. Normal hardpoints are said to have normal capacity; they can take one hardpoint's worth of ordnance in each rocket position. Double hardpoints can take twice as much, that is two hardpoint's worth of ordnance. Triple hardpoints can take three times as much, and so on.
Planes, especially large planes, can elect to overload on bombs and missiles to make more effective ground attacks. This makes the pilot fly as if Stunned; only straight maneouvers are allowed and most rolls suffer a +2 difficulty modifier. Landing overloaded forces a Landing Roll at +2 difficulty. How much extra load is gained depends on the size of the aircraft. |
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