Weapons (4E)

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4ED&D 4E
4th Edition Dungeons & Dragons

Contents

This is a compilation of weapon tables and descriptions.

Melee Weapons

Melee weapons, can be used to attack foes within reach of the weapon. A melee weapon with the heavy thrown or the light thrown property counts as a ranged weapon when thrown and can be used with ranged attack powers that have the weapon keyword.

Weapon P D R $ W H Training Type Group Properties
Bastard sword
3
1d10 30 gp 6 lb. 1H Superior Melee Heavy blade Versatile
Battleaxe
2
1d10 15 gp 6 lb. 1H Military Melee Axe Versatile
Bladed scarf
3
1d4/1d4 12 gp 2 lb. 2H Superior Melee Flail, light blade Defensive, double, off-hand, reach
Broadsword
2
1d10 20 gp 5 lb. 1H Military Melee Heavy blade Versatile
Buckler
2
1d4 5 gp 4 lb. 1H Military Melee Mace Defensive, off-hand
Cane
3
1d6 10 gp 2 lb. 1H Military Melee Light blade Off-hand
Club
2
1d6 1 gp 3 lb. 1H Simple Melee Mace
Craghammer
2
1d10 20 gp 6 lb. 1H Superior Melee Hammer Brutal 2, versatile
Cutlass
2
1d8 8 gp 3 lb. 1H Simple Melee Axe, heavy blade
Dagger
3
1d4 5/10 1 gp 1 lb. 1H Simple Melee Light blade Off-hand, light thrown
Double axe
2
1d10/1d10 40 gp 15 lb. 2H Superior Melee Axe Defensive, double, off-hand
Double flail
2
1d10/1d10 30 gp 11 lb. 2H Superior Melee Flail Defensive, double, off-hand
Double sword
3
1d8/1d8 40 gp 9 lb. 2H Superior Melee Heavy blade, light blade Defensive, double, off-hand
Execution axe
2
1d12 30 gp 14 lb. 2H Superior Melee Axe Brutal 2, high crit
Falchion
3
2d4 25 gp 7 lb. 2H Military Melee Heavy blade High crit
Flail
2
1d10 10 gp 5 lb. 1H Military Melee Flail Versatile
Fullblade
3
1d12 30 gp 10 lb. 2H Superior Melee Heavy blade High crit
Glaive
2
2d4 25 gp 10 lb. 2H Military Melee Heavy blade, polearm Reach
Gouge
2
2d6 30 gp 12 lb. 2H Superior Melee Axe, spear Brutal 1
Greataxe
2
1d12 30 gp 12 lb. 2H Military Melee Axe High crit
Greatclub
2
2d4 1 gp 10 lb. 2H Simple Melee Mace
Greatspear
3
1d10 25 gp 8 lb. 2H Superior Melee Polearm, spear Reach
Greatsword
3
1d10 30 gp 8 lb. 2H Military Melee Heavy blade
Halberd
2
1d10 25 gp 12 lb. 2H Military Melee Axe, polearm Reach
Handaxe
2
1d6 5/10 5 gp 3 lb. 1H Military Melee Axe Off-hand, heavy thrown
Heavy flail
2
2d6 25 gp 10 lb. 2H Military Melee Flail
Heavy war pick
2
1d12 20 gp 8 lb. 2H Military Melee Pick High crit
Javelin
2
1d6 10/20 5 gp 2 lb. 1H Simple Melee Spear Heavy thrown
Katar
3
1d6 3 gp 1 lb. 1H Superior Melee Light blade Off-hand, high crit
Khopesh
2
1d8 20 gp 8 lb. 1H Military Melee Axe, heavy blade Brutal 1, versatile
Klar
2
1d6 12 gp 6 lb. 1H Superior Melee Heavy blade Defensive, off-hand
Kukri
2
1d6 10 gp 2 lb. 1H Superior Melee Light blade Brutal 1, off-hand
Lance
2
1d8 5 gp 6 lb. 1H Military Melee Spear
Light war pick
2
1d6 10 gp 4 lb. 1H Military Melee Pick High crit, off-hand
Longspear
2
1d10 10 gp 9 lb. 2H Military Melee Polearm, spear Reach
Longsword
3
1d8 15 gp 4 lb. 1H Military Melee Heavy blade Versatile
Mace
2
1d8 5 gp 6 lb. 1H Simple Melee Mace Versatile
Martial strike
3
1d6 1H Superior Melee Unarmed Off-hand
Maul
2
2d6 30 gp 12 lb. 2H Military Melee Hammer
Monk unarmed strike
3
1d8 1H Monk Melee Unarmed Off-hand
Mordenkrad
2
2d6 30 gp 12 lb. 2H Superior Melee Hammer Brutal 1
Morningstar
2
1d10 10 gp 8 lb. 2H Simple Melee Mace
Net
3
1d4 2/5 20 gp 6 lb. 1H Superior Melee Flail Heavy thrown, off-hand
Parrying dagger
2
1d4 5 gp 1 lb. 1H Superior Melee Light blade Defensive, off-hand
Quarterstaff
2
1d8 5 gp 4 lb. 2H Simple Melee Staff
Rapier
3
1d8 25 gp 2 lb. 1H Military Melee Light blade
Sabre
3
1d8 20 gp 3 lb. 1H Superior Melee Heavy blade High crit
Scimitar
2
1d8 10 gp 4 lb. 1H Military Melee Heavy blade High crit
Scourge
2
1d8 3 gp 2 lb. 1H Military Melee Flail Off-hand
Scythe
2
2d4 5 gp 10 lb. 2H Simple Melee Heavy blade
Short sword
3
1d6 10 gp 2 lb. 1H Military Melee Light blade Off-hand
Sickle
2
1d6 2 gp 2 lb. 1H Simple Melee Light blade Off-hand
Smallstaff
2
1d6 4 gp 3 lb. 2H Simple Melee Staff Small
Smallsword
3
1d6 10 gp 2 lb. 1H Military Melee Light blade Off-hand
Spear
2
1d8 5 gp 6 lb. 1H Simple Melee Spear Versatile
Spiked chain
3
2d4 30 gp 10 lb. 2H Superior Melee Flail Reach
Spiked gauntlet
2
1d6 5 gp 1 lb. 1H Simple Melee Unarmed Off-hand
Spiked shield
2
1d6 10 gp 7 lb. 1H Superior Melee Light blade Off-hand
Starknife
2
1d6 10/20 8 gp 1 lb. 1H Superior Melee Light blade Light thrown, off-hand
Throwing hammer
2
1d6 5/10 5 gp 2 lb. 1H Military Melee Hammer Off-hand, heavy thrown
Torch
0
1d6 1 sp 1 lb. 1H Improvised Melee Mace
Tratnyr
2
1d8 10/20 10 gp 5 lb. 1H Superior Melee Spear Heavy thrown
Trident
2
1d8 3/6 10 gp 4 lb. 1H Military Melee Spear Heavy thrown, versatile
Triple-headed flail
3
1d10 15 gp 6 lb. 1H Superior Melee Flail Versatile
Unarmed attack
0
1d4 1H Improvised Melee Unarmed
Urgrosh
2
1d12/1d8 30 gp 12 lb. 2H Superior Melee Axe, spear Defensive, double, off-hand
Bladed fan
2
1d4 15 gp 1 lb. 1H Superior Melee Light blade Defensive, off-hand
War pick
2
1d8 15 gp 6 lb. 1H Military Melee Pick High crit, versatile
Waraxe
2
1d12 30 gp 10 lb. 1H Superior Melee Axe Versatile
Warhammer
2
1d10 15 gp 5 lb. 1H Military Melee Hammer Versatile
Weighted chain
3
1d6 12 gp 2 lb. 1H Superior Melee Flail Defensive, reach, off-hand
Whip
3
1d4 1 gp 2 lb. 1H Superior Melee Flail Off-hand, reach

Ranged Weapons

Ranged weapons are used to attack foes at a distance. You can’t use a ranged weapon as a melee weapon. Ranged weapon attacks generally use Dexterity.

Weapon P D R $ W H Training Type Group Properties
Arbalest +3 1d12 25/50 40 gp 15 lb. 2H Military Ranged Crossbow Load standard
Blunderbuss +2 1d8 10 30 gp 8 lb. 2H Superior Ranged Firearm High crit, rest, burst 1
Bola +3 1d4 4/8 5 gp. 2 lb. 1H Superior Ranged Flail Light thrown
Carbine +2 1d12 15/30 30 gp 8 lb. 2H Simple Ranged Firearm Load standard, small
Chakram +3 1d8 10/20 10 gp 3 lb. 1H Superior Ranged Axe Heavy thrown
Crossbow +2 1d8 15/30 25 gp 4 lb. 2H Simple Ranged Crossbow Load minor
Duelling pistol +3 1d10 15/30 40 gp 3 lb. 1H Military Ranged Firearm Load standard
Greatbow +2 1d12 25/50 30 gp 5 lb. 2H Superior Ranged Bow Load free
Hand crossbow +2 1d6 10/20 25 gp 2 lb. 1H Simple Ranged Crossbow Load free
Longbow +2 1d10 20/40 30 gp 3 lb. 2H Military Ranged Bow Load free
Musket +2 2d6 20/40 40 gp 10 lb. 2H Simple Ranged Firearm Load standard
Pistol +2 1d10 10/20 25 gp 3 lb. 1H Simple Ranged Firearm Load standard
Repeating crossbow +2 1d8 10/20 35 gp 6 lb. 2H Simple Ranged Crossbow Load free
Rifle +3 2d6 30/60 60 gp 10 lb. 2H Military Ranged Firearm Load standard
Shortbow +2 1d8 15/30 25 gp 2 lb. 2H Military Ranged Bow Load free, small
Shuriken +3 1d4 6/12 1 gp 1/2 lb. 1H Superior Ranged Light blade Light thrown
Sling +2 1d6 10/20 1 gp 0 lb. 1H Simple Ranged Sling Load free
Spear thrower +2 1d8 15/30 5 gp 2 lb. 2H Military Ranged Spear Load free, small
Superior crossbow +3 1d10 20/40 30 gp 6 lb. 2H Superior Ranged Crossbow Load minor

Weapon Descriptions

Arbalest

(Unofficial) A super-heavy siege crossbow loaded using a windlass.

Bladed scarf

Bladed Scarf
(Unofficial) A scarf reinforced with fine metal chains and with hidden blades at either end, this is a very versatile if low-damage weapon. It has a weapon mastery path. In Greyhawk, this weapon is used by the Rhenne.

Blunderbuss

(Unofficial) The blunderbuss is a two-handed firearm with a wide, sometimes flared barrel. It is can be loaded lead shot, nails or even coins, and these can hit several targets (burst 1). The weapon takes a long time to load, and must be reload out of combat. It takes ten charges of gunpowder and bullets to reload a blunderbuss. This weapon can be used to represent the blunderbuss used by coachmen in the Empire of the Old World, or Patrick Harper's seven-barreled gun in the Sharpe books.

Bola

Bola

This weapon consists of a set of two or three weighted spheres connected by cord. When thrown, a bola tangles up opponents, but its spheres are also strong enough to inflict injuries. This weapon has a mastery path dedicated to it.

Broadsword

This stout, wide-bladed weapon lacks the accuracy of a longsword, but what it lacks in accuracy, it redeems with deadliness.

Buckler

(Unofficial) The buckler is used as a shield, but is too small to offer the full benefits. It can be used to punch. If you are proficient with a light shield and with the buckler, you can use powers and feats that require a shield with the buckler.

This can also represent a Tessen or war fan, useful mainly because it is an acceptable defensive weapon in cultures that don't normally use defensive weapons.

Cane

(Unofficial) This weapon is a thin cane which can be wielded much like a rapier or smallsword, and is sometimes used in fencing practice. It is a fashion accessory which can be used for defense or when thrashing ruffians. A cane can conceal a smallsword; such a weapon is known as a swordstick or cane-sword. This is mainly a way to smuggle a blade where they are not allowed, but also a way for a gentleman to be prepared without sacrificing style.

Carbine

(Unofficial) A carbine is a short muzzle-loaded, smoothbore blackpowder handgun, which is intended to be fired from the shoulder. Cavalry prefers this weapon over the musket because its compact size. It can be used by a small character.

Chakram

(Unofficial) This weapon is typically a sharpened ring used for throwing, but it can cover a variety of throwing weapons such as the mongwanga.

Craghammer

This dwarven hammer has a heavily weighted head, making it resemble a one-handed maul backed by a deadly spike.

Cutlass

(Unofficial) This is short broad-bladed sword. The blade is balanced like an axe, with all the weight at the front end. The butterfly sword and dogslicer have the same game effects.

Double axe

Fitted with an axe head at each end, a double axe offers increased offensive and defensive capabilities.

Double flail

This weapon has a spiked flail head at either end to maximize attack and damage.

Double sword

This well-balanced weapon combines the deadliness of two longswords with increased defensive capability.

Duelling pistol

A duelling pistol is a similar to an ordinary pistol with a rifled barrel and improved sights, which gives it greater accuracy and improved range.

Execution Axe

This broad-bladed axe is heavily weighted for greater hewing power.

Fullblade

This enormous, two-handed sword is favored by fighters and paladins.

Gouge

This spadelike weapon has a long haft with a handle on the end. The head is a wide, double-edged blade with a stabbing point at the top. Some gouges are fitted with a strap or a harness, making the weapon easier to carry.

Source: DSCG

Greatbow

This massive, recurved bow stands as tall as a human when strung, and it fires arrows with greater power than a traditional longbow. Only certain cultures can produce weapons such as this.

Greatspear

This reach weapon resembles a longspear, but its broad head and strong haft allow it to strike with increased force.

Heavy war pick

This larger version of the light war pick delivers devastating strikes.

Khopesh

This sturdy weapon is identified by the crescent-shaped curve at the end of its blade.

Klar

Klar
(Unofficial) The Klar is a spiked gauntlet made out of the skull of a tusked animal with a blade poking out the mouth. It is used as a defensive weapon. The skull gets damaged with use and needs to be replaced regularly, so this is a good place to show off a recent difficult kill.

Source: Curse of the Crimson Throne Player's Guide

Kukri

The blade of this heavy knife curves forward for greater potency. A rogue proficient with the kukri can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.

Lance

(Unofficial) The lance is made to be used mounted. It adds +1[W] damage to the first attack on a mounted charge.

Martial strike

(Unofficial) This is the unarmed attack of a trained martial artist. The martial strike can be used with any power that requires any specific type of melee weapon except pole arms.

When using martial strike, you can use the magical abilities of any one melee weapon you carry and are proficient in. You need not be wielding this weapon, but must be carrying it. Changing which carried weapon gives you a bonus is a minor action.

Monk unarmed strike

A Monk can make unarmed attacks with much greater effectiveness than most other combatants can. Monk unarmed strike can be used to make basic melee attacks. You must have a hand free to use monk unarmed strike, even if you're kicking, kneeing, elbowing, or head-butting. It can benefit from a magic Ki focus.

Mordenkrad

First used by dwarf shock troops in battle against giants, this oversized two-handed hammer has a massive head studded with spikes.

Musket

(Unofficial) A musket is a muzzle-loaded, smoothbore blackpowder handgun, which is intended to be fired from the shoulder.

Net

This net consists of a web of rope or cord fitted with heavy weights. A trailing cord enables the wielder to control entangled opponents. This weapon has a weapon mastery path dedicated to it.

Parrying dagger

This narrow dagger features a specially designed guard that can deflect attacks. A rogue proficient with the parrying dagger can treat it as a dagger for the purpose of the Rogue Weapon Talent class feature.

Pistol

(Unofficial) A pistol is a simple blackpowder weapon fired by a spring mechanism. It is about one to two feet in length and can only be hidden under a robe, greatcoat or similarly voluminous garments.

Rapier

Errata: The weapon is no longer a superior military weapon. It is instead a military melee weapon.

Repeating crossbow

A rectangular magazine attaches to the top of this crossbow. A double-action lever drops a bolt into place as a free action, then fires it as a standard action. A repeating crossbow does not need to be reloaded as long as it has ammunition in its magazine. A magazine costs 1 gp and holds 10 bolts. It takes a standard action to remove an empty magazine and load a new one. The repeating crossbow has a weapon mastery path dedicated to it.

Rifle

(Unofficial) The long rifle has longer range and greater accuracy than an ordinary handgun. It requires more training and maintenance, and is mostly used by hunters and elite military units.

Sabre

(Unofficial)

Smallstaff

(Unofficial) A small-size staff for small creatures.

Smallsword

The small sword or (also known as a court sword or dress sword) is a light one-handed sword designed for thrusting. It is shorter and lighter than the rapier, and it is often considered a fashionable accessory rather than a weapon. A smallsword can be hidden inside a cane; such a weapon is known as a swordstick or cane-sword.

Spear thrower

(Unofficial) The spear-thrower is a lever used to achieve greater power with a javelin, and uses javelins for ammunition.

Spiked chain

This weapon has a weapon mastery path dedicated to it.

Spiked shield

This light shield is constructed with a sharpened spike at its center. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. A spiked shield enchanted as a magic weapon does not occupy a character’s magic item arms slot. Although a character cannot use two shields at the same time, a character wielding a spiked shield enchanted as a weapon can employ arms slot items such as bracers.

Starknife

Starknife
(Unofficial) This weapon looks like a large shuriken with a handle in the middle. A wielder can stab with the starknife or throw it.

Torch

(Unofficial) A torch can be used as an improvised weapon. It inflicts fire damage.

Triple-headed flail

This oversized flail has three heads for more potent attacks. It is associated with Gnolls and Yeenoghu, their demon lord.

Unarmed attack

Punch, kick, elbow, knee, or head butt an opponent.

Urgrosh

Originally of dwarven make, this weapon has a heavy axe head at one end (dealing d12 damage) and a sharp spear point at the base of the haft (dealing d8 damage).

War fan

(Unofficial) A fan with sharpened metal spokes, that can be carried in almost any situation.

Weighted chain

(Unofficial) A chain with a weighted end. It can be spun in a defensive arc or bludgeoned with. When wielding it as an off-hand weapon, it is attached to the main weapon (even to another weighted chain). This weapon has a weapon mastery path dedicated to it.

Whip

Although an impractical weapon in most hands, a well-placed whip strike can put one’s opponent at a serious disadvantage. This weapon has a weapon mastery path dedicated to it.

See also