Talk:Souldrinker (Apath)

From Hastur
Jump to: navigation, search

Appendix: Daemon Patrons

A souldrinker has mad an unholy pact with one of the four horsemen of the apocalypse. Each offers a different preferred weapon and different powers for the lesser oblivion, oblivion, and greater oblivion abilities.

Horseman of Pestilence

Unholy Symbol yellow scythe covered in polyps and diseased, fleshy tendrils.
Domains Air, Darkness, Destruction, Evil.
Favored Weapon scythe.
Temple battlefields strewn with corpses, open mass graves, sewers, swamps.
Deacons leukodaemons.
Worshipers evil druids, lepers, plague carriers, sufferers of pandemics, urdefhans, wererats.
Minions astradaemons, diseased undead, monstrous rats, nuckelavees, otyughs, piscodaemons, vermin.

Lesser Oblivion (Su) Immunity to diseases, including supernatural and magical diseases.
Oblivion (Sp) contagion (DC 10 + the souleater’s class level + her spellcasting ability score modifier).
Greater Oblivion (Sp) creeping doom (DC 10 + the souleater’s class level + her spellcasting ability score modifier).

Horseman of Death

Unholy Symbol grinning skull, its eye sockets covered by two gold coins.
Domains Death, Evil, Knowledge, Water.
Favored Weapon quarterstaff.
Temple graveyards, rivers, submerged ruins, underground catacombs.
Deacons thanadaemons.
Worshipers ferrymen, graverobbers, undertakers, undead, urdefhans, would-be immortals.
Minions fiendish krakens, grim reapers, hags, hydrodaemons, river monsters, undead.

Lesser Oblivion (Su) Immunity to aging effects and effects that give penalties to Strength and Constitution.
Oblivion (Sp) vampiric touch.
Greater Oblivion (Sp) Gain fast healing 10 for 10 rounds. This counts as a 6th-level spell.

Horseman of War

Unholy Symbol pale hand holding a black sword.
Domains Evil, Fire, Strength, War.
Favored Weapon greatsword.
Temple battlefields, military hospitals, razed cities, volcanoes, war memorials.
Deacons purrodaemons.
Worshipers arms dealers, looters, mercenaries, soldiers, urdefhans, warlords.
Minions carrion eaters, constructs, obcisidaemons, spartoi, undead soldiers, war beasts, warsworns.

Lesser Oblivion (Su) Immunity to bleed effects and effects that give penalties to Strength.
Oblivion (Sp) rage.
Greater Oblivion (Sp) Greater magic weapon (+4 enhancement bonus). Like a paladin with a weapon divine bond, the souleater can use the enhancement bonuses to add any of the following weapon properties: mighty cleaving, unholy, vicious, wounding.

Horseman of Famine

Unholy Symbol black jackal’s skull devouring an eclipsed sun.
Domains Earth, Evil, Madness, Weather.
Favored Weapon spiked gauntlet.
Temple circles at the hearts of blighted fields, empty granaries, forests sterilized by volcanism, poisoned or eutrophic lakes, scarred and polluted regions, wastelands.
Deacons meladaemons.
Worshipers evil druids, gryphs, hungry ghosts, starvation victims, urdefhans.
Minions astradaemons, derghodaemons, fiendish jackals and jackal monsters, ghouls, scavengers, vampires, vermin, wendigos.

Lesser Oblivion (Su) Immunity to ingested and inhaled poisons, and the subject no longer needs to eat or drink.
Oblivion (Sp) bestow curse (DC 10 + the souleater’s class level + her spellcasting ability score modifier).
Greater Oblivion (Sp) horrid wilting (DC 10 + the souleater’s class level + her spellcasting ability score modifier).

Feats

Summon Souleater Monster

Prerequisite Ability to cast summon monster I, neutral evil alignment.

Benefit: Add the following creatures to the list you can summon with summon monster.

Summon monster III: cacodemon B2, vargouille.

Summon monster IV: ceustodaemon B2, vulnadaemon B3.

This version has removed creatures from non-referenable sources. Summon monster V: nightmare, shadow mastiff B3.

Summon monster VI: hydrodaemon B2.

Summon monster VII: leukodaemon B2, piscodaemon B2.

Summon monster VIII: erodaemon meladaemon B2.

Summon monster IX: derghodaemon B2, thanadaemon B2.