Talk:Souldrinker (Apath)
Contents
Appendix: Daemon Patrons
A souldrinker has mad an unholy pact with one of the four horsemen of the apocalypse. Each offers a different preferred weapon and different powers for the lesser oblivion, oblivion, and greater oblivion abilities.
Horseman of Pestilence
Unholy Symbol
yellow scythe covered in polyps and diseased, fleshy tendrils.
Domains
Air, Darkness, Destruction, Evil.
Favored Weapon
scythe.
Temple
battlefields strewn with corpses, open mass graves, sewers, swamps.
Deacons
leukodaemons.
Worshipers
evil druids, lepers, plague carriers, sufferers of pandemics, urdefhans, wererats.
Minions
astradaemons, diseased undead, monstrous rats, nuckelavees, otyughs, piscodaemons, vermin.
Lesser Oblivion (Su)
Immunity to diseases, including supernatural and magical diseases.
Oblivion (Sp)
contagion (DC 10 + the souleater’s class level + her spellcasting ability score modifier).
Greater Oblivion (Sp)
creeping doom (DC 10 + the souleater’s class level + her spellcasting ability score modifier).
Horseman of Death
Unholy Symbol
grinning skull, its eye sockets covered by two gold coins.
Domains
Death, Evil, Knowledge, Water.
Favored Weapon
quarterstaff.
Temple
graveyards, rivers, submerged ruins, underground catacombs.
Deacons
thanadaemons.
Worshipers
ferrymen, graverobbers, undertakers, undead, urdefhans, would-be immortals.
Minions
fiendish krakens, grim reapers, hags, hydrodaemons, river monsters, undead.
Lesser Oblivion (Su)
Immunity to aging effects and effects that give penalties to Strength and Constitution.
Oblivion (Sp)
vampiric touch.
Greater Oblivion (Sp)
Gain fast healing 10 for 10 rounds. This counts as a 6th-level spell.
Horseman of War
Unholy Symbol
pale hand holding a black sword.
Domains
Evil, Fire, Strength, War.
Favored Weapon
greatsword.
Temple
battlefields, military hospitals, razed cities, volcanoes, war memorials.
Deacons
purrodaemons.
Worshipers
arms dealers, looters, mercenaries, soldiers, urdefhans, warlords.
Minions
carrion eaters, constructs, obcisidaemons, spartoi, undead soldiers, war beasts, warsworns.
Lesser Oblivion (Su)
Immunity to bleed effects and effects that give penalties to Strength.
Oblivion (Sp)
rage.
Greater Oblivion (Sp)
Greater magic weapon (+4 enhancement bonus). Like a paladin with a weapon divine bond, the souleater can use the enhancement bonuses to add any of the following weapon properties: mighty cleaving, unholy, vicious, wounding.
Horseman of Famine
Unholy Symbol
black jackal’s skull devouring an eclipsed sun.
Domains Earth,
Evil, Madness, Weather.
Favored Weapon
spiked gauntlet.
Temple
circles at the hearts of blighted fields, empty granaries, forests sterilized by volcanism, poisoned or eutrophic lakes, scarred and polluted regions, wastelands.
Deacons
meladaemons.
Worshipers
evil druids, gryphs, hungry ghosts, starvation victims, urdefhans.
Minions
astradaemons, derghodaemons, fiendish jackals and jackal monsters, ghouls, scavengers, vampires, vermin, wendigos.
Lesser Oblivion (Su)
Immunity to ingested and inhaled poisons, and the subject no longer needs to eat or drink.
Oblivion (Sp)
bestow curse (DC 10 + the souleater’s class level + her spellcasting ability score modifier).
Greater Oblivion (Sp)
horrid wilting (DC 10 + the souleater’s class level + her spellcasting ability score modifier).
Feats
Summon Souleater Monster
Prerequisite Ability to cast summon monster I, neutral evil alignment.
Benefit: Add the following creatures to the list you can summon with summon monster.
Summon monster III: cacodemon B2, vargouille.
Summon monster IV: ceustodaemon B2, vulnadaemon B3.
This version has removed creatures from non-referenable sources. Summon monster V: nightmare, shadow mastiff B3.
Summon monster VI: hydrodaemon B2.
Summon monster VII: leukodaemon B2, piscodaemon B2.
Summon monster VIII: erodaemon meladaemon B2.
Summon monster IX: derghodaemon B2, thanadaemon B2.