Talk:Shining Cleric (Apath)

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Channeling Ray (Su)

You can release energy by channeling the power of your faith as a ray. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

A good shining cleric channels positive energy and can choose to deal damage or to heal living creatures. An evil shining cleric channels negative energy and can choose to deal damage or to heal undead creatures. A shining cleric neutral with respect to good and evil who has a good or evil patron channels energy as if she shared her patron’s alignment. A neutral shining cleric of a neutral patron must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed unless you change alignment.

Unlike the cleric’s channel energy ability this only affects a single touched target, but there is no saving throw.

Channeling ray has medium range (100 ft. + 10 ft./level) and requires a ranged touch attack against an unwilling target. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two shining cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A shining cleric may channel energy a number of times per day equal to her class level + Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A shining cleric can affect herself with this power.

A shining cleric must be able to present her divine focus to use this ability, and can use the ability with channeling feats, but only affect a single target hit by the channeling ray is affected. Channeling feat abilities that allow saving throws have a saving throw DC of 10 + ½ your cleric level + your Charisma modifier.

This replaces the channel energy ability.