Talk:Ranged weapons (Action)

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Weapon Hands Size Tech Range Damage Type Properties
Blowgun 1H Medium Ancient Close +0 Neurotoxin
Blowpipe 2H Large Ancient Medium +0 Piercing Elemental
Bola 1H Small Ancient Close +0 Blunt Entangle, throw
Boomerang 1H Medium Ancient Close +1 Blunt Return, throw
Longbow 2H Large Ancient Long +3 Piercing Static
Shortbow 2H Medium Ancient Medium +2 Piercing
Shuriken 1H Tiny Ancient Close +1 Piercing Improvised, throw
Sling 2H Small Ancient Medium +1 Blunt Improvised
War Sling 2H Medium Ancient Long +2 Blunt Slow
Heavy Crossbow 2H Large Blacksmith Long +5 Piercing Slow, static
Pot-de-fer 2H Large Blacksmith Medium +6 Piercing Loud, reload, static
Crossbow 2H Large Blacksmith Medium +4 Piercing Slow
Composite Bow 2H Large Blacksmith Long +3 Piercing
Arbalest 2H Large Blacksmith Long +6 Piercing Reload, static
Pistol Crossbow 1H Medium Blacksmith Medium +2 Piercing Slow
Shakram 1H Medium Blacksmith Close +4 Cutting Disarm, throw
Repeating Crossbow 2H Large Blacksmith Medium +3 Piercing
Dueling Pistol 1H Small Clockwork Medium +3 Piercing Loud, reload
Dragon 1H Medium Clockwork Close +5 Piercing Loud, reload, scatter
Ball Grenade 1H Small Clockwork Close +4 Blunt Area, loud, one-shot, reload, throw
Arqebus 2H Large Clockwork Medium +6 Piercing Loud, reload, static
Cavalry Pistol 1H Medium Clockwork Close +5 Piercing Loud, reload
Blunderbuss 2H Large Clockwork Medium +5 Piercing Loud, reload, scatter
Pistol 1H Medium Clockwork Medium +4 Piercing Loud, reload
Musket 2H Large Clockwork Medium +6 Piercing Loud, reload
Rifled Musket 2H Large Clockwork Long +6 Piercing Loud, reload, static
Snuff Gun 1H Tiny Clockwork Close +3 Piercing Loud, reload, slick
Holdout Revolver 1H Tiny Coal Close +2 Impact Loud
Dynamite 1H Small Coal Close +5 Blunt Area, loud, one-shot, reload, throw
Derringer 1H Tiny Coal Close +4 Impact Loud, reload
Early Automatic Pistol 1H Small Coal Medium +3 Impact Loud, unreliable
Carbine (light) 1H Large Coal Long +4 Impact Loud
Carbine 2H Large Coal Long +6 Impact Loud, slow
Sawed-off Shotgun 2H Medium Coal Close +5 Piercing Loud, scatter, slow
Revolver (light) 1H Small Coal Medium +3 Impact Loud
Revolver 1H Medium Coal Medium +4 Impact Loud
Rifle 2H Large Coal Long +7 Impact Loud, slow, static
Shotgun 2H Large Coal Medium +5 Piercing Loud, scatter, slow
Holdout Automatic 1H Tiny Combustion Close +2 Impact
Revolver (heavy) 1H Medium Combustion Medium +5 Impact Loud
Hand Grenade 1H Small Combustion Medium +5 Blunt Area, loud, one-shot, throw
Flamethrower 2H Large Combustion Close +4 Fire Area, great blow, saturation, static
Automatic Pistol (light) 1H Tiny Combustion Medium +3 Impact Loud
Automatic Pistol 1H Small Combustion Medium +4 Impact Loud
Dart Pistol 1H Small Combustion Close +0 Neurotoxin Armor exploiting, slow, stun
Dart Rifle 2H Large Combustion Medium +0 Neurotoxin Armor exploiting, slow, stun
Machine Rifle 2H Large Combustion Long +7 Impact Auto, great blow, loud, static
Molotov Cocktail 1H Small Combustion Close +4 Fire Armor defeating, improvised, one-shot, saturation, throw
Monster Gun 2H Large Combustion Long +9 Impact Loud, reload, slow, static
Semiautomatic Rifle 2H Large Combustion Long +6 Impact Loud
Submachinegun 2H Medium Combustion Medium +4 Impact Auto, great blow, loud
Trench Gun 2H Medium Combustion Medium +6 Piercing Loud, scatter
Assault Shotgun 2H Medium Electronic Medium +5 Piercing Auto, loud, great blow, scatter
Assault Rifle 2H Large Electronic Long +6 Impact Auto, great blow, loud
Advanced Combat Rifle 2H Medium Electronic Long +7 Impact Auto, great blow, loud, unreliable
Automatic Pistol (heavy) 1H Medium Electronic Medium +5 Impact Loud
Micro Grenade 1H Tiny Electronic Close +5 Blunt Area, loud, one-shot, throw
Minigun 2H Large Electronic Long +6 Impact Auto, great blow, loud
Machine Pistol 1H Small Electronic Close +3 Impact Auto, great blow, loud
Sniper Rifle 2H Large Electronic Long +8 Impact Armor defeating, loud, slow, static
Subsonic Pistol 1H Small Electronic Medium +4 Impact
Subsonic Submachinegun 2H Medium Electronic Medium +4 Impact Auto, great blow
Taser 1H Small Electronic Close +1 electricity Armor exploiting, great blow, slow, stun
Gyrojet Holdout 1H Tiny Fusion Medium +6 impact Loud, slick, one-shot
Gyrojet Carbine 1H Small Fusion Medium +6 impact Auto, great blow, loud
Gyrojet Pistol 1H Tiny Fusion Medium +6 impact Loud
Gyrojet Rifle 2H Medium Fusion Long +7 impact Loud
Electro Pistol 1H Small Fusion Medium +6 electricity Loud, stun
Electro Carbine 2H Medium Fusion Medium +6 electricity Auto, great blow, loud, stun
Electro Rifle 2H Large Fusion Long +7 electricity Auto, great blow, loud, stun
Airfoil Grenade 1H Tiny Fusion Medium +5 Blunt Area, loud, one-shot, throw
Needle Pistol 2H Small Fusion Medium +5 Piercing Auto, great blow
Needle Carbine 2H Medium Fusion Medium +6 Piercing Auto, great blow
Laser Rifle 2H Medium Fusion Long +7 impact Auto, great blow, loud
Laser Pistol 1H Small Fusion Medium +6 impact Great blow, improvised, loud
Laser Carbine 2H Medium Fusion Medium +7 impact Auto, great blow, improvised, loud
Laser Cannon 2H Large Fusion Long +9 impact Great blow, improvised, loud, slow, static
Railgun 2H Large Fusion Long +6 impact Armor defeating, auto, great blow, loud