Talk:Adventuring Gear (5A)

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Manacles, Masterwork 100 gp 4 lb.

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 25 Dexterity (acrobatics) check. Breaking them requires a successful DC 25 Strength (athletics) check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the masterwork manacles’ lock with a successful DC 20 Dexterity check. Masterwork manacles have 30 hit points.

Manacles, Simple 5 sp 8 lb.

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity (acrobatics) check. Breaking them requires a successful DC 20 Strength (athletics) check. Simple manacles do not have a lock, they are sealed with a sprint or chain, often used to form a chain gang. Simple manacles have 10 hit points.