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  • ...The concept behind the six basic classes is sound, but the balance leaves a lot to be desired, both between basic classes, and when compared to advance ...+ one-half your level [[horrific action|action points]] each time you gain a level. Any left-over action points are lost. If, by some twist of fate, you
    40 KB (6,111 words) - 16:52, 9 June 2013
  • ...of the [[Pentex]] corporation itself appears to the public to possibly be a corporate consulting firm or administrative assistance firm. Its true meth ...s (which, when they buy or sell to one another, essentially simply acts as moving money around without changing its true owner).
    9 KB (1,372 words) - 17:50, 10 June 2007
  • |page=CityOfHeroes/Code/Tips ...s that you can cause a toggle power to be active while you're holding down a button, and stop when you release the button. The basic format for this is:
    3 KB (454 words) - 11:09, 30 July 2004
  • |page=CityOfHeroes/Defiant/LordOfChains A successful stage fighter whose bloodlust just kept escalating. Moving from the wrestling scene into street fighting and finally death matches, he
    356 bytes (50 words) - 13:40, 8 November 2005
  • |page=CityOfHeroes/Union/Nova ...I in the same program. I created them because I wanted to play heroes with a classic spandex look.''
    4 KB (670 words) - 08:49, 23 August 2005
  • |page=D&D/Classes/CatBurglar ...hers of their class elsewhere. Thus, little can be said of cat burglars as a group, except that they are all devoted to their art and nimble in the extr
    9 KB (1,525 words) - 09:02, 20 March 2007
  • |page=Oscariana/Invention/PrecisionMachinery/ClockworkCartepillar ...bers it can transport almost anything, alebeit slowly. Each device weights a pound and can carry ten pounds.
    771 bytes (111 words) - 22:29, 21 September 2006
  • |page=Oscariana/Invention/PrecisionMachinery/ClockworkValet ...but is incapable of independently moving about. It otherwise performs like a human with no skills and attributes of 1. Its advantages are novelty and se
    963 bytes (158 words) - 22:27, 21 September 2006
  • ...ed in the ''Player's Handbook''. The talent rules can thus be dropped into a game without affecting existing characters, albeit at the cost of some extr ...bat versions of feats. They give special abilities that are used to define a characters background and are used to represent your character’s liveliho
    51 KB (8,626 words) - 11:23, 28 May 2010
  • ...ed in a campaign if the effect of the feat is something the DM wants to be a trait of the campaign world. You should ask the DM before taking genre feat '''Benefit''': When using a heavy thrown weapon with a ranger power that normally bases its attack roll and damage on Dexterity, y
    9 KB (1,320 words) - 13:54, 8 June 2013
  • I will continue to fill this page with half a year of incidents and happenings. Hopefully it will show some character dev ...living quarters for the servants close to the big house and the other was a small cabin, probably for the gardener. I really liked the small cabin. It
    19 KB (3,657 words) - 19:13, 19 February 2010
  • ...s get [[Feats_(Apath)#Signature_Skill_.28General.29 | Signature Skill]] as a bonus feat at level 5 and every 5 levels thereafter, and gain an additional ...ature Skill]] feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue from Pathfinder Unchained
    25 KB (4,361 words) - 12:39, 7 November 2017
  • ...y Paizo. The rules are not part of the official errata. This page contains a copy of the rules for use in local games. See the blog post.<ref>Stephen Ra ...past foes or strike from an unseen position. This skill covers hiding and moving silently.
    9 KB (1,473 words) - 22:52, 6 March 2014