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  • ...her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per judicator level. At 5th level, and at every five levels thereafter, the ...deals 1d6 points of Strength damage for both its initial and its secondary damage.
    12 KB (1,778 words) - 19:35, 29 November 2011
  • ===Action Points=== ...action points are lost. If, by some twist of fate, you manage to have more action points than this limit, you may keep them.
    40 KB (6,111 words) - 16:52, 9 June 2013
  • damage while climbing, he or she must make an Athletics requires two checks, one for each move action.
    4 KB (641 words) - 15:37, 8 June 2013
  • ==== Action Points ==== You gain a number of action points equal to 6 + one-half your character level, rounded down, each time
    39 KB (6,416 words) - 15:05, 9 June 2013
  • ==== Action Points ==== You gain a number of action points equal to 6 + one-half your level, rounded down, each time you gain a
    28 KB (4,427 words) - 21:21, 9 June 2013
  • ...ed weapon, you may deflect with an object in your hand so that you take no damage from it. You must be aware of the attack and not flatfooted. You cannot def Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell eff
    760 bytes (131 words) - 07:36, 16 May 2007
  • All armor provides a Damage Resistance against physical damage. Unless explicitly specified, this DR is the same for blunt/slashing/pierci ...ion. You can exchange your standard action for an additional move or swift action.
    4 KB (614 words) - 16:41, 9 June 2013
  • All armor provides DR, and reduces damage from physical attacks. Some armor, like power armor, also protects against ...:''' The protective value of the armor. This value subtracts from physical damage that the wearer takes. Armor DR is negated on a critical
    14 KB (2,141 words) - 13:14, 2 August 2007
  • || [[MSRD:Feats#Action Boost|Action Boost]] || Fut || ||   [[Extra Action Boost]] || FPC || [[MSRD:Feats#Action Boost|Action Boost]].
    25 KB (3,374 words) - 21:09, 8 June 2013
  • '''Benefit:''' You may spend one action point in order to gain a temporary bonus to your Defense score. Roll the action die
    807 bytes (141 words) - 20:14, 20 August 2007
  • '''Benefit:''' When you handle an object for 1 minute and spend an action point, you may attempt a Concentration check (DC 15). If you succeed, you g '''Cost:''' 1 point of temporary Wisdom damage for each successful use.
    767 bytes (129 words) - 14:55, 30 April 2007
  • ...than magic proper. A static spell usually only requires a single standard action to cast, using a [[Forbidden Lore]] check to overcome the target's defenses ...res personal sacrifice. Most often this takes the form of temporary Wisdom damage, but major spells can cause permanent harm. Each spell cast or learned also
    25 KB (4,038 words) - 21:42, 9 June 2013
  • '''Haste I:''' You may take an extra standard action once per encounter. You also get a +1 ''haste'' bonus to Reflex defense. ...become a dark shadow on the ground. You are completely immune to physical damage in this form, but you gain [[vampire#Vulnerability|Severe Vulnerability]] (
    4 KB (681 words) - 13:02, 4 October 2007
  • ...oices” may urge the character to take some dangerous or hostile course of action. ...becoming fat and consequently loses weight, as well as taking Constitution damage (at a rate of 1d8 points per week). Even when she is no more than skin and
    22 KB (3,300 words) - 21:53, 1 May 2007
  • ...the Giovanni drain blood (Constitution), the victim always takes full bite damage at the same time. This makes it difficult to feed without killing. '''Convocation of Hotoke:''' As a full-round action, you can animate a reasonably intact corpse as a zombie. It lasts until the
    1 KB (180 words) - 14:22, 15 August 2007
  • ...anifest one of three aspects, and you can switch between them with a swift action. ...to drain blood as if using your fangs, instead of or in addition to doing damage. Unlike fangs, your tongue can drain your target without needing a pin.
    3 KB (472 words) - 13:16, 8 June 2013
  • ...he kuei deals 1d4 points of Constitution [[MSRD:Conditions#Ability Damaged|damage]] and gains one of the following benefits: * Heal 5 hit points of damage.
    25 KB (4,149 words) - 13:20, 8 June 2013
  • damage that bypasses her immunities and other defenses actually reduces her hit points, the player or GM should keep track of damage from other attacks. When that
    21 KB (3,350 words) - 21:25, 8 June 2013
  • Vampires that take temporary ability damage do not recalculate skills, attacks, saves, or other such derived values unt ...und, and deal 1d4 points of Constitution [[MSRD:Conditions#Ability Damaged|damage]] draining blood for as long as the victim remains willing, helpless, or pi
    38 KB (6,211 words) - 21:46, 9 June 2013
  • ...te Form (Su):''' The werewolf can change form. Changing form is a standard action. There are three exceptions to this: * A werewolf can shift to its birth form as a free action, except when in Rage.
    20 KB (3,195 words) - 16:32, 9 June 2013

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