Skills (5A)

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Rules

Each skill is connected to a certain ability score. In most situations, that is the ability score rolled for. Some tasks here use another ability score that the one a skill is normally used with. In these cases, you have the option to use this variant ability score, or the ability the skill is normally linked to. In special cases, the DM might require you to use an ability other than the one the skill is normally used with, but this should be rare.

If you gain the same skill training or proficiency from two different sources, such as from both class and background, you can swap it out per the Proficiency Swaps table from Tasha's Cauldron of Everything, page 7. If you gain expertise in a skill out of nothing, and you already have training in that skill, you can replace that training with another skill. If you gain expertise in a skill you already have expertise in, you can gain expertise in another skill, but this requires GM permission. This is a general rule; if a specific rules says something else that has priority. If you have proficiency in medium armor and again gain proficiency in medium armor again, you gain proficiency in heavy armor instead. In other cases, you can can swap put the duplicate proficiency for proficiency in all simple weapons, one martial weapon, or one set of tools.

Changes to Skills

Acrobatics Acrobatics can do some tasks of Athletics.

  • Climb a sheer or slippery cliff, avoid Hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • Jump an unusually long distance or pull off a stunt midjump.
  • Push through a tunnel that is too small.
  • Slip out of bonds.

Athletics Athletics have taken over some tasks that used to be pure Strength checks.

  • Break free of bonds.
  • Climb a sheer or slippery cliff, avoid Hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • Force open a stuck, locked, or barred door.
  • Hang on to a wagon while being dragged behind it.
  • Keep a boulder from rolling.
  • Push through a tunnel that is too small
  • Tip over a statue

Investigation This is the skill used to find things, as opposed to creatures (noticing creatures is covered by perception). Secret doors, obscure clues, and strange construction are all covered by Investigation.