Sacred Inquisitor (Apath)

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Unofficial rules compendium

A sacred inquisitor focuses his devotion into his weapons and armor rather than into his judgements.

The judgement ability is complex. This is a version of the inquisitor that replaces judgement with the simpler sacred weapon and sacred armor abilities of the warpriest. This makes the inquisitor easier to play but less versatile.

Class Information

This is a inquisitor archetype with some warpriest abilities.

Hit Die: d8.

Class Features

This archetype has all normal class features, except as noted.

Focus Weapon

At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon he is proficient with, not just his deity's favored weapon). Focus weapon replaces slayer.

Sacred Weapon (Su)

This is the same as the warpriest class feature sacred weapon. Sacred weapon replaces judgement.

Sacred Armor (Su)

Gained at 7th level, this is the same as the warpriest class feature sacred armor. Sacred armor replaces second judgement, third judgement, and true judgement.

Bane (Su)

Gained at level 10, this is otherwise the same as the inquisitor ability of the same name.

Greater bane (Su)

Gained at level 17, this is otherwise the same as the inquisitor ability of the same name.

Table: Sacred Inquisitor

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Sacred
Weapon
Damage
Spells per Day
1 2 3 4 5 6
1st +0 +2 +0 +2 Domain, focus weapon, monster lore, orisons, stern gaze, sacred weapon 1d6 1
2nd +1 +3 +0 +3 Cunning initiative, detect alignment, track 1d6 2
3rd +2 +3 +1 +3 Solo tactics, teamwork feat 1d6 3
4th +3 +4 +1 +4 Sacred weapon +1 1d6 3 1
5th +3 +4 +1 +4 Discern lies 1d8 4 2
6th +4 +5 +2 +5 Teamwork feat 1d8 4 3
7th +5 +5 +2 +5 Sacred armor +1 1d8 4 3 1
8th +6/+1 +6 +2 +6 Sacred weapon +2 1d8 4 4 2
9th +6/+1 +6 +3 +6 Teamwork feat 1d8 5 4 3
10th +7/+2 +7 +3 +7 Bane 1d10 5 4 3 1
11th +8/+3 +7 +3 +7 Stalwart 1d10 5 4 4 2
12th +9/+4 +8 +4 +8 Sacred weapon +3, teamwork feat 1d10 5 5 4 3
13th +9/+4 +8 +4 +8 Sacred armor +3 1d10 5 5 4 3 1
14th +10/+5 +9 +4 +9 Exploit weakness 1d10 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Teamwork feat 2d6 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Sacred weapon +4 2d6 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Greater bane 2d6 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 2d6 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Sacred armor +5 2d6 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 Sacred weapon +5 2d8 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Judgement (all)
  • Bane
  • Greater Bane
  • Slayer
  • True judgement
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