Blood and Guts
Characters can spend Bennies on damage rolls! This means the No Mercy edge is not required.
From the core rules: "In general, you shouldn’t worry about Encumbrance. Characters will usually carry no more than their characters think they actually need." If the standard rule were to be used, legionaries would be certain to suffer an encumbrance penalty of at least -1 due to the weight of their kit. The War Master assumes that warriors in antiquity were trained to fight in armor, so the standard penalty (to Strength and Agility traits and skills) will not be used. Instead, the penalty will be applied to Pace and possibly Agility rolls.
Caesar, Tacitus and Dio all refer to heavy infantry relieved of their body armor to increase their speed and maneuverability in battle. The modified encumbrance rules are intended to reflect this while keeping the game fast, furious and fun. As a rule of thumb, legionaries in full fighting kit (helmet, shield, armor, weapons) will have their Pace reduced by 1. Lightly armored warriors will move at full Pace. This includes most barbarians as well as legionaries who use either shield or armor, but not both.
When a Joker is dealt, everyone gets a bennie. This includes the War Master!
Characters gain a number of additional languages equal to half their Smarts die. This means that characters can start with one or more additional languages, or learn a new one in play without spending skill points.
Legionaries will not be promoted to decanus unless they show leadership ability. In game terms, this means the Command edge.
The Rank Edge is free to those characters who hold military rank (deacnus and above). The character must fulfil the requirement as normal. This change is designed to lessen the burden of command, so that only one edge is required.
See the Weird Wars Rome rulebook for a complete equipment list. Changes to the official rules are listed below.
Lorica segementata: This iconic armor has an armor value of 3.
Manica: Armor value is 1 for leater, 2 for scale or chain, and 3 for metal.
Sling: The range of the sling is doubled to 8/16/32.
- Savage Worlds Deluxe, p. 108–110.
- Savage Worlds Deluxe, p. 66.
- Warrior 71: Roman Legionary 58 BC–AD 69, Osprey Publishing.
- The benefit of Mighty Throw is doubled when used with the sling, so in this case range is 10/20/40.