Races for the Orcs campaign are described below.
These are the basic, full-blooded orcs from the bestiary.
The race, as specified in the rulebook. These are usually held in quite low regard as only the weakest of orcs would deign to breed with other races, especially something as weak as a human.
Orc-ogre crossbreed. Extremely strong, extremely stupid. Although powerful, the ogrillon is not seen as much more than useful brutes. Mixed blood disqualifies them from chieftainhood, no matter how strong they may be. Stats: +8 Strength, +4 Constitution, -4 Intelligence, -2 Wisdom, -2 Charisma.
Natural Armour: 0
Racial Feat: Improved Unarmed Attack.
Favoured Class: Barbarian
Orgillons are incredibly powerful but also stupid, impatient and crude, even by orcish standards.
DM's Notes: No racial HD. Natural armour is rated at 0 but exists for the purposes of feats which improve natural armour or depends on having NA at all. They are brawlers by nature and inclination, hence the racial feat.