|Unofficial rules compendium|
The primeval is just one more creature seeking survival in a dark corners of the world. Whether they are madmen, evolutionary throwbacks, mystics at one with their inner beast, or simply a remnant of a more savage breed, a primeval attacks his enemies with all the natural ferocity of a wild beast. An individual that has gone feral trough long isolation or that has been mutated by magic or alchemy might also become a primeval.
Porphyra In places like the Californ Jungle, where degraded survivors of annihilated nations and long-forgotten wars survive, the line between man and monster is blurred.
Greyhawk Common among bugbears, mongrelmen, and skulks, primevals exist mainly in isolated and inbred communities.
Primevals have all the class features of fighters, except as noted.
Publisher Purple Duck Games, Author Aaron Hollingsworth, development Carl Cramér.
Weapon and Armor Proficiency
Primevals are proficient with simple melee weapons and with light armor and medium armor, but not with shields. Thy are also proficient with the dart, javelin, shortbow, and sling. A primeval in heavy armor loses the use of some class abilities. This alters weapon and armor proficiency.
Natural Attacks (Ex)
A primeval can use his hands as two primary claw attacks. These natural weapons deal damage equal to the unarmed attacks of a monk of the primeval's class level. Note that it is not possible to make iterative attacks with natural weapons. A primeval cannot use this ability in heavy armor. This replaces lost weapon and armor proficiencies.
Follow Up (Ex)
At 4th level, when a primeval scores a critical hit against a target with his natural attack, he can spend an immediate action to perform a combat maneuver of his choice against the target. This combat maneuver does not provoke an attacks of opportunity. Follow up replaces the bonus combat feat gained at 4th level.
Sharpened Claws (Ex)
At 8th level, the primeval's natural claw attacks gain a threat range of 19-20. This replaces the bonus combat feat gained at 8th level.
Brutal Follow Up (Ex)
At 12th level, a primeval that makes a full attack and successfully hits a target with both of his natural attacks can spend an immediate action to perform a combat maneuver of his choice against the target. This combat maneuver does not provoke an attack of opportunity. Brutal follow up stacks with other abilities that improve critical hits, and replaces the bonus combat feat gained at 12th level.
Greater Brutal Follow Up (Ex)
At 16th level, choose one type of combat maneuver. When a primeval successfully attacks a target with a natural attack, he can use an immediate action to attempt that combat maneuver against the target without provoking attacks of opportunity. In addition, he can now use follow up as a free action instead of an immediate action. This replaces the bonus combat feat gained at 16th level.
Natural Weapon Mastery (Ex)
At 20th level, any attacks the primeval makes with natural weapons gain a threat range of 18-20. This supersedes (does not stack with) sharpened claws (above), but stacks with other effects that improve critical hits. He also automatically confirm all critical threats with natural weapons, and have their damage multiplier increased to ×3. This replaces weapon mastery.
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