Imbue Plant (Action Powers)

From Hastur
Jump to: navigation, search

Template:Action Power Templates

Main article: Powers (Action)

Doom Hammer

Limit Break

Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes Blunt damage equal to twice your Body.

Gaia's Gift

Limit Break

If you touch the ground when using this power, you heal three hits.

Log Lunge

Basic Action

You strike an opponent with a limb, branch, root or other massive appendage for Body +6 damage, soaked by Body or Reflexes, whichever is best.

Poison Strike

Inherent

You can make melee attacks that do Body +4 Neurotoxin damage, soaked by Toughness. Neurotoxin damage has special rules for bypassing soak.

Poison Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage is resisted by the worst soak value of either attack. This is the same as the Melee Weapon ability Dual Damage. Poison Touch does neurotoxin damage soaked with Body. Not the special wounding rules for biological damage.

Serenity of the Soil

Focus

At any time when you have taken hits equal to half your Body, you can use this power to become Focused.

Sticky Sap

Trigger Action

When an opponent hits you with a Melee attack and inflicts damage, you can make their weapon or limb get stuck in you. Make an opposed Melee check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's Body, both effects happen. An unarmed attacker sticks to you instead of being disarmed, and cannot chose to be disarmed and can only lose shots. The one of you with the lower Body score cannot move away from the other. If one of you has a greater Body, he can move away from the other as a Basic action, dragging the weaker one along.

An entangled weapon or limb can be dispelled, escaped with a Contortions stunt pitting Reflexes against your Body or destroyed; they have a Body equal to your Impress.

Thorn Explosion

Basic Action

Make a Melee attack with a natural attack or a wood-shafted weapon against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Thorn Strike

Basic Action, Trigger Action (Combo)

You grow thorns and use a Basic Action to make a Melee attack attack doing Body +4 Piercing damage. If you hit with this attack, you can attack another target you can reach as a Trigger Action (Combo). You can continue to do this as long as you don't attack any target more than once and continue to hit with each attack. This is an exception to the rule that Trigger Actions cannot trigger Trigger Actions.

Woodwield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are magical constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create wooden and shafted weapons; axes, spears, staffs, shields, and clubs