Imbue Air (Action Powers)
|Templates for Action|
- Main article: Powers (Action)
Make a jumping charge at an enemy up to your Move meters extra in a reasonably straight line. All your movement this action must be in the same direction. Then make a Normal Melee Attack. If you jumped at least three meters you get +3 additional damage.
Make a Normal Melee Attack attack. Targets are pushed one meter away from you for each point the damage result exceeds the soak value, and a flier is also moved the same distance downwards.
Make a Melee attack: if successful you get a hold on a weapon in the hands of an opponent, forcing him to spend 3 shots or give up the weapon to you. If you score an Outcome matching his Reflexes, you take the weapon and he cannot choose to spend shots to retrieve it. If you get hold of the weapon all attacks made by you with this weapon against the former owner gain a +3 Action Value bonus until end of the scene.
Make a strike that causes a shockwave that strikes nearby opponents. The target can use Body as Dodge if Body is higher. You attack all enemies in a globe with a diameter of five meters with you at the center, doing Body +0 Concussion damage, soaked by Reflexes.
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are magical constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create swords and daggers of any technological complexity you are familiar with.
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of each type is the same as in the original attack. If you are not using this with a weapon, the attack does Action +2 damage of both types. Use the lesser soak value. This is the same as the Melee Weapon ability Dual Damage. Wind Touch does Concussion damage soaked by Reflexes.
Make a Melee attack with Body Concussion damage against all adjacent enemies. The target can use Body as Dodge if Body is higher. You cannot move as part of this Basic Action. See Combination Action for how you can combine this with movement.